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Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to be able to differentiate the first carrier in game A and the first carrier in game B, but because carriers (and other non-airfield CPs) are assigned IDs sequentially, collisions were to be expected. The front-end can't tell the difference between a reloaded game and a new turn, so we need to ensure different IDs across games. This is a handy cleanup anyway, since callers constructing CPs no longer need to manually track the CP ID counter. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
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@@ -33,7 +33,7 @@ class GameUpdateEvents:
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updated_front_lines: set[UUID] = field(default_factory=set)
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deleted_front_lines: set[UUID] = field(default_factory=set)
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updated_tgos: set[UUID] = field(default_factory=set)
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updated_control_points: set[int] = field(default_factory=set)
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updated_control_points: set[UUID] = field(default_factory=set)
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reset_on_map_center: LatLng | None = None
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game_unloaded: bool = False
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new_turn: bool = False
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