mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Replace CP integer ID with a UUID.
This allows unique identification across saves. The front-end needs to be able to differentiate the first carrier in game A and the first carrier in game B, but because carriers (and other non-airfield CPs) are assigned IDs sequentially, collisions were to be expected. The front-end can't tell the difference between a reloaded game and a new turn, so we need to ensure different IDs across games. This is a handy cleanup anyway, since callers constructing CPs no longer need to manually track the CP ID counter. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2078.
This commit is contained in:
@@ -39,12 +39,6 @@ class QBaseMenu2(QDialog):
|
||||
self.game_model = game_model
|
||||
self.objectName = "menuDialogue"
|
||||
|
||||
try:
|
||||
game = self.game_model.game
|
||||
self.airport = game.theater.terrain.airport_by_id(self.cp.id)
|
||||
except:
|
||||
self.airport = None
|
||||
|
||||
if self.cp.captured:
|
||||
self.deliveryEvent = None
|
||||
|
||||
|
||||
Reference in New Issue
Block a user