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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
new ground objects format & parser; place dead objects instead of removing them completely
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6fb342a42c
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@ -100,18 +100,13 @@ class Event:
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for object_identifier in debriefing.destroyed_objects:
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for cp in self.game.theater.controlpoints:
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remove_ids = []
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if not cp.ground_objects:
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continue
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for i, ground_object in enumerate(cp.ground_objects):
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if ground_object.matches_string_identifier(object_identifier):
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logging.info("cp {} removing ground object {}".format(cp, ground_object.string_identifier))
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remove_ids.append(i)
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remove_ids.reverse()
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for i in remove_ids:
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del cp.ground_objects[i]
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logging.info("cp {} killing ground object {}".format(cp, ground_object.string_identifier))
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ground_object.is_dead = True
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def skip(self):
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pass
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@ -10,17 +10,6 @@ from dcs.statics import *
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FARP_FRONTLINE_DISTANCE = 10000
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CATEGORY_MAPPING = {
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"power": [Fortification.Workshop_A],
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"warehouse": [Warehouse.Warehouse],
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"fuel": [Warehouse.Tank],
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"ammo": [Warehouse.Ammunition_depot],
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"farp": [Fortification.FARP_Tent],
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"comms": [Fortification.TV_tower],
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"oil": [Fortification.Oil_platform],
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}
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class GroundObjectsGenerator:
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FARP_CAPACITY = 4
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@ -53,7 +42,10 @@ class GroundObjectsGenerator:
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cp = self.conflict.from_cp
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for ground_object in cp.ground_objects:
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if ground_object.category == "defense":
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if ground_object.dcs_identifier == "AA":
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if ground_object.is_dead:
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continue
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unit_type = random.choice(self.game.commision_unit_types(cp, AirDefence))
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assert unit_type is not None, "Cannot find unit type for GroundObject defense ({})!".format(cp)
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@ -62,17 +54,23 @@ class GroundObjectsGenerator:
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name=ground_object.string_identifier,
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_type=unit_type,
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position=ground_object.position,
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heading=ground_object.heading
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heading=ground_object.heading,
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)
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logging.info("generated defense object identifier {} with mission id {}".format(group.name, group.id))
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else:
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if ground_object.dcs_identifier in warehouse_map:
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static_type = warehouse_map[ground_object.dcs_identifier]
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else:
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static_type = fortification_map[ground_object.dcs_identifier]
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group = self.m.static_group(
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country=side,
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name=ground_object.string_identifier,
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_type=random.choice(CATEGORY_MAPPING[ground_object.category]),
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_type=static_type,
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position=ground_object.position,
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heading=ground_object.heading
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heading=ground_object.heading,
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dead=ground_object.is_dead,
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)
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logging.info("generated object identifier {} with mission id {}".format(group.name, group.id))
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@ -1,86 +1,87 @@
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import pickle
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import typing
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from game import db
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from gen.groundobjectsgen import TheaterGroundObject
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from dcs.mission import Mission
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from dcs.mapping import Point
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from dcs.unitgroup import VehicleGroup, StaticGroup
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from dcs.unit import *
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from dcs.statics import warehouse_map, fortification_map
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from game import db
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from gen.groundobjectsgen import TheaterGroundObject
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m = Mission()
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m.load_file("./cau_groundobjects.miz")
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result = {}
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result_by_groups = {} # type: typing.Dict[int, TheaterGroundObject]
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cp_counters = {}
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ids_counters = {}
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group_id_counter = 0
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previous_group_id = None
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def parse_name(name: str) -> int:
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first_part = name.split()[0].split("|")
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return int(first_part[0]) if len(first_part) == 1 else int(first_part[1])
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def append_group(cp_id, category, group_id, object_id, position, heading):
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global result
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global result_by_groups
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ground_object = TheaterGroundObject(category, cp_id, group_id, object_id, position, heading)
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if cp_id not in result:
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result[cp_id] = []
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result[cp_id].append(ground_object)
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result_by_groups_key = "{}_{}_{}".format(cp_id, category, group_id)
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if result_by_groups_key not in result_by_groups:
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result_by_groups[result_by_groups_key] = []
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result_by_groups[result_by_groups_key].append(ground_object)
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def parse_name(name: str) -> typing.Tuple:
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args = str(name.split()[0]).split("|")
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if len(args) == 2:
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global group_id_counter
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group_id_counter += 1
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args.append(str(group_id_counter))
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else:
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global previous_group_id
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if previous_group_id != args[2]:
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group_id_counter += 1
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previous_group_id = args[2]
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return args[0], int(args[1]), int(args[2])
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if __name__ == "__main__":
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theater_objects = []
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for group in m.country("Russia").static_group + m.country("Russia").vehicle_group:
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for unit in group.units:
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theater_object = TheaterGroundObject()
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theater_object.object_id = len(theater_objects) + 1
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try:
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category, cp_id, group_id = parse_name(str(group.name))
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except:
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print("Failed to parse {}".format(group.name))
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theater_object.cp_id = parse_name(str(unit.name))
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except Exception as e:
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theater_object.cp_id = parse_name(str(group.name))
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theater_object.position = unit.position
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theater_object.heading = unit.heading
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if isinstance(unit, Vehicle):
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theater_object.dcs_identifier = "AA"
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else:
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theater_object.dcs_identifier = unit.type
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airport_distance = m.terrain.airport_by_id(theater_object.cp_id).position.distance_to_point(theater_object.position)
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if airport_distance > 150000:
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print("Object {} {} is placed {}m from airport {}!".format(theater_object.dcs_identifier,
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group.name,
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airport_distance,
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m.terrain.airport_by_id(theater_object.cp_id)))
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assert theater_object.dcs_identifier
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assert theater_object.cp_id
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assert theater_object.object_id
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theater_objects.append(theater_object)
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group_ids = 1
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for object_a in theater_objects:
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for object_b in theater_objects:
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if object_a.position.distance_to_point(object_b.position) < 2000:
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if object_a.group_id and object_b.group_id:
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continue
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elif object_a.group_id:
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object_b.group_id = object_a.group_id
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elif object_b.group_id:
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object_a.group_id = object_b.group_id
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else:
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object_a.group_id = group_ids
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object_b.group_id = group_ids
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group_ids += 1
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ids_counters_key = "{}_{}".format(cp_id, group_id)
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ids_counters[ids_counters_key] = ids_counters.get(ids_counters_key, 0) + 1
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object_id = ids_counters[ids_counters_key]
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cp_counters[cp_id] = cp_counters.get(cp_id, 0) + 1
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append_group(cp_id, category, group_id, object_id, group.position, group.units[0].heading)
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GROUP_TRESHOLD = 2000
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did_check_pairs = []
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for group_id, objects_in_group in result_by_groups.items():
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for a in objects_in_group:
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for b in objects_in_group:
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if (a, b) in did_check_pairs:
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continue
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did_check_pairs.append((a, b))
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distance = a.position.distance_to_point(b.position)
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if distance > GROUP_TRESHOLD:
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print("Objects {} and {} in group {} are too far apart ({})!".format(a.string_identifier, b.string_identifier, group_id, distance))
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print("Total {} objects".format(sum([len(x) for x in result.values()])))
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for cp_id, count in cp_counters.items():
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print("{} - {} objects".format(cp_id, count))
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assert object_a.cp_id == object_b.cp_id, "Object {} and {} are placed in group with different airports!".format(object_a.string_identifier, object_b.string_identifier)
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for a in theater_objects:
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if not a.group_id:
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a.group_id = group_ids
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group_ids += 1
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print("Total {} objects".format(len(theater_objects)))
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with open("../cau_groundobjects.p", "wb") as f:
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result = {}
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for theater_object in theater_objects:
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if theater_object.cp_id not in result:
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result[theater_object.cp_id] = []
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result[theater_object.cp_id].append(theater_object)
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pickle.dump(result, f)
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@ -6,7 +6,7 @@ NAME_BY_CATEGORY = {
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"power": "Power plant",
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"ammo": "Ammo depot",
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"fuel": "Fuel depot",
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"defense": "AA Defense Site",
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"aa": "AA Defense Site",
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"warehouse": "Warehouse",
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"farp": "FARP",
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"comms": "Comms. tower",
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@ -17,7 +17,7 @@ ABBREV_NAME = {
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"power": "PLANT",
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"ammo": "AMMO",
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"fuel": "FUEL",
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"defense": "AA",
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"aa": "AA",
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"warehouse": "WARE",
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"farp": "FARP",
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"comms": "COMMST",
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@ -25,21 +25,35 @@ ABBREV_NAME = {
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}
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CATEGORY_MAP = {
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"aa": ["AA"],
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"power": ["Workshop A"],
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"warehouse": ["Warehouse"],
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"fuel": ["Tank"],
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"ammo": [".Ammunition depot"],
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"farp": ["FARP Tent"],
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"comms": ["TV tower", "Comms tower"],
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"oil": ["Oil platform"],
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}
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class TheaterGroundObject:
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object_id = 0
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cp_id = 0
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group_id = 0
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object_id = 0
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dcs_identifier = None # type: str
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is_dead = False
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heading = 0
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position = None # type: Point
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category = None # type: str
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def __init__(self, category, cp_id, group_id, object_id, position, heading):
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self.category = category
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self.cp_id = cp_id
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self.group_id = group_id
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self.object_id = object_id
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self.position = position
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self.heading = heading
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@property
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def category(self) -> str:
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for k, v in CATEGORY_MAP.items():
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if self.dcs_identifier in v:
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return k
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assert False, "Identifier not found in mapping: {}".format(self.dcs_identifier)
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@property
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def string_identifier(self):
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@ -17,6 +17,7 @@ from dcs.unit import UnitType
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from game import db
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from .persistency import base_path
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from theater.theatergroundobject import CATEGORY_MAP
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DEBRIEFING_LOG_EXTENSION = "log"
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@ -123,10 +124,9 @@ class Debriefing:
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for event in events.values():
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event_type = event.get("type", None)
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if event_type in ["crash", "dead"]:
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object_initiator = event["initiator"] in ["SKLAD_CRUSH", "SKLADCDESTR", "TEC_A_CRUSH", "BAK_CRUSH"]
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defense_initiator = event["initiator"].startswith("defense|")
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initiator_components = event["initiator"].split("|")
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if object_initiator or defense_initiator:
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if initiator_components[0] in CATEGORY_MAP:
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parse_dead_object(event)
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else:
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parse_dead_unit(event)
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@ -138,7 +138,6 @@ class Debriefing:
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result = {}
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for group in groups:
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for unit in group.units:
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unit_type = None
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if isinstance(unit, Vehicle):
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unit_type = vehicle_map[unit.type]
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elif isinstance(unit, Ship):
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