From 07b35f8ee1d325da0f5dfcc320bf4c5e794629b2 Mon Sep 17 00:00:00 2001 From: Vasyl Horbachenko Date: Fri, 12 Oct 2018 05:45:28 +0300 Subject: [PATCH] specify tanker callsign in briefing --- game/operation/operation.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/game/operation/operation.py b/game/operation/operation.py index fe7a898f..e04b40d9 100644 --- a/game/operation/operation.py +++ b/game/operation/operation.py @@ -4,6 +4,8 @@ from userdata.debriefing import * from gen import * +TANKER_CALLSIGNS = ["Texaco", "Arco", "Shell"] + class Operation: attackers_starting_position = None # type: db.StartingPosition @@ -87,7 +89,7 @@ class Operation: # air support self.airsupportgen.generate(self.is_awacs_enabled) for i, tanker_type in enumerate(self.airsupportgen.generated_tankers): - self.briefinggen.append_frequency("{} Tanker".format(tanker_type), "{}X/{} MHz AM".format(97+i, 130+i)) + self.briefinggen.append_frequency("Tanker {} ({})".format(TANKER_CALLSIGNS[i], tanker_type), "{}X/{} MHz AM".format(97+i, 130+i)) if self.is_awacs_enabled: self.briefinggen.append_frequency("AWACS", "133 MHz AM")