The squadrons are now re-shuffled between different mission types in generate_pretense_aircraft.

This commit is contained in:
MetalStormGhost 2024-06-25 00:16:11 +03:00
parent e704d2aa53
commit 081c981c86

View File

@ -356,6 +356,7 @@ class PretenseAircraftGenerator:
self.generate_pretense_flight(
ato, cp, squadron, aircraft_per_flight, flight_type
)
random.shuffle(random_squadron_list)
# Then plan SEAD and DEAD, if capable
if sead_capable_cp:
while num_of_sead < self.game.settings.pretense_sead_flights_per_cp:
@ -398,6 +399,7 @@ class PretenseAircraftGenerator:
self.generate_pretense_flight(
ato, cp, squadron, aircraft_per_flight, flight_type
)
random.shuffle(random_squadron_list)
# Then plan Strike, if capable
if strike_capable_cp:
while num_of_strike < self.game.settings.pretense_strike_flights_per_cp:
@ -425,6 +427,7 @@ class PretenseAircraftGenerator:
ato, cp, squadron, aircraft_per_flight, flight_type
)
break
random.shuffle(random_squadron_list)
# Then plan air-to-air, if capable
if patrol_capable_cp:
while num_of_cap < self.game.settings.pretense_barcap_flights_per_cp:
@ -449,6 +452,7 @@ class PretenseAircraftGenerator:
ato, cp, squadron, aircraft_per_flight, flight_type
)
break
random.shuffle(random_squadron_list)
# Then plan CAS, if capable
if cas_capable_cp:
while num_of_cas < self.game.settings.pretense_cas_flights_per_cp:
@ -474,6 +478,7 @@ class PretenseAircraftGenerator:
self.generate_pretense_flight(
ato, cp, squadron, aircraft_per_flight, flight_type
)
random.shuffle(random_squadron_list)
# And finally, plan BAI, if capable
if bai_capable_cp:
while num_of_bai < self.game.settings.pretense_bai_flights_per_cp: