Added map theater : North Caucasus

This commit is contained in:
Khopa
2020-06-01 14:20:43 +02:00
parent 8132c7e676
commit 08c2972cf9
7 changed files with 84 additions and 25 deletions

View File

@@ -1,19 +1,27 @@
2.0 RC 6
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#2.0 RC 6
Features/Improvements :
* Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
* Carrier ICLS channel will now be configured (check your briefing)
* When a base is captured, refill the "base defenses" group with units for the new owner.
* SAM units will spawn on RED Alarm state
* AI Flight planner now creates its own STRIKE flights
* Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM alert mode.
* Added support for newest WW2 Units
Saves file from RC5 are not compatible with the new version.
Sorry :(
Fixes :
##Features/Improvements :
* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
* **[Units/Factions]** Factions US 2005 / 1990 will sometimes use Arleigh Burke instead of Perry as carrier escorts
* **[Units/Factions]** Added support for newest WW2 Units
* **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner.
* **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing)
* **[Mission Generator]** SAM units will spawn on RED Alarm state
* **[Mission Generator]** AI Flight planner now creates its own STRIKE flights
* **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
* **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
* Fixed : CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
* Fixed : Game generation does not work when "no night mission" settings was selected and the current time was "day"
* Fixed : Game generation does not work when the player selected faction has no AWACS
* Fixed : Base defenses would not be generated on normandy map
* Fixed : CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
##Fixed issues :
* **[Mission Generator]** Payloads were not correctly assigned in the release version.
* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS
* **[Campaign Generator]** Base defenses would not be generated on Normandy map
* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)