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Added map theater : North Caucasus
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changelog.md
40
changelog.md
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2.0 RC 6
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--------
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#2.0 RC 6
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Features/Improvements :
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* Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
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* Carrier ICLS channel will now be configured (check your briefing)
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* When a base is captured, refill the "base defenses" group with units for the new owner.
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* SAM units will spawn on RED Alarm state
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* AI Flight planner now creates its own STRIKE flights
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* Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM alert mode.
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* Added support for newest WW2 Units
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Saves file from RC5 are not compatible with the new version.
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Sorry :(
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Fixes :
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##Features/Improvements :
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* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
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* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
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* **[Units/Factions]** Factions US 2005 / 1990 will sometimes use Arleigh Burke instead of Perry as carrier escorts
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* **[Units/Factions]** Added support for newest WW2 Units
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* **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner.
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* **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing)
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* **[Mission Generator]** SAM units will spawn on RED Alarm state
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* **[Mission Generator]** AI Flight planner now creates its own STRIKE flights
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* **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
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* **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
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* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
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* Fixed : CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
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* Fixed : Game generation does not work when "no night mission" settings was selected and the current time was "day"
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* Fixed : Game generation does not work when the player selected faction has no AWACS
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* Fixed : Base defenses would not be generated on normandy map
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* Fixed : CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
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##Fixed issues :
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* **[Mission Generator]** Payloads were not correctly assigned in the release version.
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* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
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* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS
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* **[Campaign Generator]** Base defenses would not be generated on Normandy map
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* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
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* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)
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