diff --git a/game/commander/tasks/compound/attackbattlepositions.py b/game/commander/tasks/compound/attackbattlepositions.py index 48a61c47..ca0fa97b 100644 --- a/game/commander/tasks/compound/attackbattlepositions.py +++ b/game/commander/tasks/compound/attackbattlepositions.py @@ -13,4 +13,5 @@ class AttackBattlePositions(CompoundTask[TheaterState]): yield [PlanBai(battle_position)] # Only plan against the 2 most important CPs for cp in state.control_point_priority_queue[:2]: - yield [PlanArmedRecon(cp)] + if not cp.is_fleet: + yield [PlanArmedRecon(cp)]