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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Add a wrapper type for ground unit info.
This commit is contained in:
@@ -12,6 +12,7 @@ from dcs.helicopters import helicopter_map
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from dcs.planes import plane_map
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from dcs.unittype import FlyingType
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from game.dcs.unittype import UnitType
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from game.radio.channels import (
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ChannelNamer,
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RadioChannelAllocator,
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@@ -90,15 +91,7 @@ class RadioConfig:
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@dataclass(frozen=True)
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class AircraftType:
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dcs_unit_type: Type[FlyingType]
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name: str
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description: str
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year_introduced: str
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country_of_origin: str
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manufacturer: str
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role: str
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price: int
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class AircraftType(UnitType[FlyingType]):
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carrier_capable: bool
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lha_capable: bool
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always_keeps_gun: bool
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95
game/dcs/groundunittype.py
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95
game/dcs/groundunittype.py
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@@ -0,0 +1,95 @@
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from __future__ import annotations
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import logging
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from collections import defaultdict
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Type, Optional, ClassVar, Iterator
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import yaml
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from dcs.unittype import VehicleType
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from dcs.vehicles import vehicle_map
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from game.data.groundunitclass import GroundUnitClass
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from game.dcs.unittype import UnitType
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@dataclass(frozen=True)
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class GroundUnitType(UnitType[VehicleType]):
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unit_class: Optional[GroundUnitClass]
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spawn_weight: int
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_by_name: ClassVar[dict[str, GroundUnitType]] = {}
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_by_unit_type: ClassVar[
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dict[Type[VehicleType], list[GroundUnitType]]
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] = defaultdict(list)
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_loaded: ClassVar[bool] = False
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def __str__(self) -> str:
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return self.name
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@property
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def dcs_id(self) -> str:
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return self.dcs_unit_type.id
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@classmethod
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def register(cls, aircraft_type: GroundUnitType) -> None:
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cls._by_name[aircraft_type.name] = aircraft_type
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cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
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@classmethod
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def named(cls, name: str) -> GroundUnitType:
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if not cls._loaded:
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cls._load_all()
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return cls._by_name[name]
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@classmethod
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def for_dcs_type(cls, dcs_unit_type: Type[VehicleType]) -> Iterator[GroundUnitType]:
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yield from cls._by_unit_type[dcs_unit_type]
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@staticmethod
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def _each_unit_type() -> Iterator[Type[VehicleType]]:
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yield from vehicle_map.values()
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@classmethod
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def _load_all(cls) -> None:
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for unit_type in cls._each_unit_type():
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for data in cls._each_variant_of(unit_type):
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cls.register(data)
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cls._loaded = True
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@classmethod
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def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
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data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
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if not data_path.exists():
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logging.warning(f"No data for {vehicle.id}; it will not be available")
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return
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with data_path.open() as data_file:
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data = yaml.safe_load(data_file)
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try:
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introduction = data["introduced"]
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if introduction is None:
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introduction = "N/A"
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except KeyError:
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introduction = "No data."
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class_name = data.get("class")
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unit_class: Optional[GroundUnitClass] = None
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if class_name is not None:
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unit_class = GroundUnitClass(class_name)
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for variant in data.get("variants", [vehicle.id]):
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yield GroundUnitType(
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dcs_unit_type=vehicle,
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unit_class=unit_class,
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spawn_weight=data.get("spawn_weight", 0),
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name=variant,
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description=data.get("description", "No data."),
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year_introduced=introduction,
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country_of_origin=data.get("origin", "No data."),
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manufacturer=data.get("manufacturer", "No data."),
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role=data.get("role", "No data."),
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price=data.get("price", 1),
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)
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21
game/dcs/unittype.py
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21
game/dcs/unittype.py
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@@ -0,0 +1,21 @@
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from dataclasses import dataclass
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from typing import TypeVar, Generic, Type
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from dcs.unittype import UnitType as DcsUnitType
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DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=DcsUnitType)
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@dataclass(frozen=True)
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class UnitType(Generic[DcsUnitTypeT]):
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dcs_unit_type: Type[DcsUnitTypeT]
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name: str
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description: str
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year_introduced: str
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country_of_origin: str
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manufacturer: str
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role: str
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price: int
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def __str__(self) -> str:
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return self.name
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