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Add a wrapper type for ground unit info.
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@@ -14,6 +14,7 @@ from game.operation.operation import Operation
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from game.theater import ControlPoint
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from gen import AirTaskingOrder
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from gen.ground_forces.combat_stance import CombatStance
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from ..dcs.groundunittype import GroundUnitType
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from ..unitmap import UnitMap
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if TYPE_CHECKING:
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@@ -439,7 +440,7 @@ class Event:
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# Also transfer pending deliveries.
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for unit_type, count in source.pending_unit_deliveries.units.items():
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if not issubclass(unit_type, VehicleType):
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if not isinstance(unit_type, GroundUnitType):
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continue
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if count <= 0:
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# Don't transfer *sales*...
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