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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Add a wrapper type for ground unit info.
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@@ -1,14 +1,13 @@
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from __future__ import annotations
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import itertools
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import logging
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from dataclasses import dataclass, field
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from typing import Optional, Dict, Type, List, Any, cast, Iterator
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from typing import Optional, Dict, Type, List, Any, Iterator
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import dcs
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from dcs.countries import country_dict
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from dcs.planes import plane_map
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from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
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from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
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from dcs.unittype import ShipType, UnitType
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from game.data.building_data import (
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WW2_ALLIES_BUILDINGS,
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@@ -24,7 +23,7 @@ from game.data.doctrine import (
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)
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from game.data.groundunitclass import GroundUnitClass
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from game.dcs.aircrafttype import AircraftType
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from pydcs_extensions.mod_units import MODDED_VEHICLES
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from game.dcs.groundunittype import GroundUnitType
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@dataclass
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@@ -55,16 +54,16 @@ class Faction:
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tankers: List[AircraftType] = field(default_factory=list)
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# Available frontline units
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frontline_units: List[Type[VehicleType]] = field(default_factory=list)
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frontline_units: List[GroundUnitType] = field(default_factory=list)
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# Available artillery units
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artillery_units: List[Type[VehicleType]] = field(default_factory=list)
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artillery_units: List[GroundUnitType] = field(default_factory=list)
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# Infantry units used
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infantry_units: List[Type[VehicleType]] = field(default_factory=list)
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infantry_units: List[GroundUnitType] = field(default_factory=list)
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# Logistics units used
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logistics_units: List[Type[VehicleType]] = field(default_factory=list)
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logistics_units: List[GroundUnitType] = field(default_factory=list)
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# Possible SAMS site generators for this faction
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air_defenses: List[str] = field(default_factory=list)
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@@ -135,15 +134,11 @@ class Faction:
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#: both will use it.
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unrestricted_satnav: bool = False
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def has_access_to_unittype(self, unitclass: GroundUnitClass) -> bool:
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has_access = False
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for vehicle in unitclass.unit_list:
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if vehicle in self.frontline_units:
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def has_access_to_unittype(self, unit_class: GroundUnitClass) -> bool:
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for vehicle in itertools.chain(self.frontline_units, self.artillery_units):
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if vehicle.unit_class is unit_class:
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return True
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if vehicle in self.artillery_units:
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return True
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return has_access
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return False
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@classmethod
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def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
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@@ -172,10 +167,18 @@ class Faction:
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set(faction.aircrafts + faction.awacs + faction.tankers)
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)
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faction.frontline_units = load_all_vehicles(json.get("frontline_units", []))
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faction.artillery_units = load_all_vehicles(json.get("artillery_units", []))
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faction.infantry_units = load_all_vehicles(json.get("infantry_units", []))
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faction.logistics_units = load_all_vehicles(json.get("logistics_units", []))
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faction.frontline_units = [
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GroundUnitType.named(n) for n in json.get("frontline_units", [])
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]
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faction.artillery_units = [
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GroundUnitType.named(n) for n in json.get("artillery_units", [])
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]
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faction.infantry_units = [
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GroundUnitType.named(n) for n in json.get("infantry_units", [])
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]
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faction.logistics_units = [
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GroundUnitType.named(n) for n in json.get("logistics_units", [])
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]
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faction.ewrs = json.get("ewrs", [])
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@@ -242,55 +245,24 @@ class Faction:
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return faction
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@property
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def ground_units(self) -> Iterator[Type[VehicleType]]:
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def ground_units(self) -> Iterator[GroundUnitType]:
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yield from self.artillery_units
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yield from self.frontline_units
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yield from self.logistics_units
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def unit_loader(unit: str, class_repository: List[Any]) -> Optional[Type[UnitType]]:
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"""
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Find unit by name
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:param unit: Unit name as string
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:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
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:return: The unit as a PyDCS type
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"""
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if unit is None:
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return None
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elif unit in plane_map.keys():
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return plane_map[unit]
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else:
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for mother_class in class_repository:
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if getattr(mother_class, unit, None) is not None:
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return getattr(mother_class, unit)
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if type(mother_class) is list:
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for m in mother_class:
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if m.__name__ == unit:
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return m
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logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
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return None
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def load_vehicle(name: str) -> Optional[Type[VehicleType]]:
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return cast(
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Optional[FlyingType],
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unit_loader(
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name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
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),
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)
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def load_all_vehicles(data) -> List[Type[VehicleType]]:
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items = []
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for name in data:
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item = load_vehicle(name)
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if item is not None:
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items.append(item)
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return items
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def infantry_with_class(
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self, unit_class: GroundUnitClass
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) -> Iterator[GroundUnitType]:
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for unit in self.infantry_units:
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if unit.unit_class is unit_class:
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yield unit
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def load_ship(name: str) -> Optional[Type[ShipType]]:
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return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
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if (ship := getattr(dcs.ships, name, None)) is not None:
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return ship
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logging.error(f"FACTION ERROR : Unable to find {name} in dcs.ships")
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return None
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def load_all_ships(data) -> List[Type[ShipType]]:
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