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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Add a wrapper type for ground unit info.
This commit is contained in:
@@ -1,12 +1,10 @@
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import itertools
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import logging
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import typing
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from typing import Dict, Type
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from typing import Any
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from dcs.unittype import VehicleType
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from game.db import PRICES
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from game.dcs.aircrafttype import AircraftType
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from game.dcs.groundunittype import GroundUnitType
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from game.dcs.unittype import UnitType
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BASE_MAX_STRENGTH = 1
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BASE_MIN_STRENGTH = 0
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@@ -14,8 +12,8 @@ BASE_MIN_STRENGTH = 0
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class Base:
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def __init__(self):
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self.aircraft: Dict[AircraftType, int] = {}
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self.armor: Dict[Type[VehicleType], int] = {}
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self.aircraft: dict[AircraftType, int] = {}
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self.armor: dict[GroundUnitType, int] = {}
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self.strength = 1
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@property
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@@ -30,13 +28,10 @@ class Base:
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def total_armor_value(self) -> int:
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total = 0
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for unit_type, count in self.armor.items():
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try:
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total += PRICES[unit_type] * count
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except KeyError:
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logging.exception(f"No price found for {unit_type.id}")
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total += unit_type.price * count
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return total
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def total_units_of_type(self, unit_type: typing.Any) -> int:
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def total_units_of_type(self, unit_type: UnitType) -> int:
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return sum(
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[
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c
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@@ -45,30 +40,25 @@ class Base:
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]
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)
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def commission_units(self, units: typing.Dict[typing.Any, int]):
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def commission_units(self, units: dict[Any, int]):
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for unit_type, unit_count in units.items():
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if unit_count <= 0:
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continue
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target_dict: dict[typing.Any, int]
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target_dict: dict[Any, int]
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if isinstance(unit_type, AircraftType):
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target_dict = self.aircraft
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elif issubclass(unit_type, VehicleType):
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elif isinstance(unit_type, GroundUnitType):
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target_dict = self.armor
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else:
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logging.error(
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f"Unexpected unit type of {unit_type}: "
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f"{unit_type.__module__}.{unit_type.__name__}"
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)
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logging.error(f"Unexpected unit type of {unit_type}")
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return
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target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
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def commit_losses(self, units_lost: typing.Dict[typing.Any, int]):
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def commit_losses(self, units_lost: dict[Any, int]):
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for unit_type, count in units_lost.items():
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target_dict: dict[typing.Any, int]
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target_dict: dict[Any, int]
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if unit_type in self.aircraft:
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target_dict = self.aircraft
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elif unit_type in self.armor:
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@@ -16,7 +16,6 @@ from typing import (
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Optional,
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Set,
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TYPE_CHECKING,
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Type,
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Union,
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Sequence,
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Iterable,
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@@ -32,7 +31,6 @@ from dcs.ships import (
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)
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from dcs.terrain.terrain import Airport, ParkingSlot
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from dcs.unit import Unit
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from dcs.unittype import VehicleType
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from game import db
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from game.point_with_heading import PointWithHeading
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@@ -46,8 +44,8 @@ from .theatergroundobject import (
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GenericCarrierGroundObject,
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TheaterGroundObject,
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)
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from ..db import PRICES
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from ..dcs.aircrafttype import AircraftType
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from ..dcs.groundunittype import GroundUnitType
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from ..utils import nautical_miles
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from ..weather import Conditions
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@@ -161,13 +159,13 @@ class AircraftAllocations:
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@dataclass(frozen=True)
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class GroundUnitAllocations:
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present: dict[Type[VehicleType], int]
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ordered: dict[Type[VehicleType], int]
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transferring: dict[Type[VehicleType], int]
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present: dict[GroundUnitType, int]
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ordered: dict[GroundUnitType, int]
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transferring: dict[GroundUnitType, int]
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@property
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def all(self) -> dict[Type[VehicleType], int]:
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combined: dict[Type[VehicleType], int] = defaultdict(int)
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def all(self) -> dict[GroundUnitType, int]:
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combined: dict[GroundUnitType, int] = defaultdict(int)
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for unit_type, count in itertools.chain(
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self.present.items(), self.ordered.items(), self.transferring.items()
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):
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@@ -178,11 +176,11 @@ class GroundUnitAllocations:
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def total_value(self) -> int:
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total: int = 0
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for unit_type, count in self.present.items():
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total += PRICES[unit_type] * count
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total += unit_type.price * count
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for unit_type, count in self.ordered.items():
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total += PRICES[unit_type] * count
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total += unit_type.price * count
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for unit_type, count in self.transferring.items():
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total += PRICES[unit_type] * count
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total += unit_type.price * count
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return total
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@@ -697,10 +695,10 @@ class ControlPoint(MissionTarget, ABC):
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) -> GroundUnitAllocations:
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on_order = {}
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for unit_bought, count in self.pending_unit_deliveries.units.items():
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if type(unit_bought) == type and issubclass(unit_bought, VehicleType):
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if isinstance(unit_bought, GroundUnitType):
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on_order[unit_bought] = count
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transferring: dict[Type[VehicleType], int] = defaultdict(int)
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transferring: dict[GroundUnitType, int] = defaultdict(int)
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for transfer in transfers:
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if transfer.destination == self:
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for unit_type, count in transfer.units.items():
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