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Propagate update_flight event in '_instant_relocate' instead
Dropped the ball here, and pretty hard too...
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@ -270,11 +270,7 @@ class Flight(SidcDescribable):
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results.kill_pilot(self, pilot)
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def recreate_flight_plan(self) -> None:
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from game.sim.gameupdateevents import GameUpdateEvents
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from game.server import EventStream
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self._flight_plan_builder.regenerate()
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EventStream.put_nowait(GameUpdateEvents().update_flight(self))
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@staticmethod
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def clone_flight(flight: Flight) -> Flight:
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@ -19,6 +19,8 @@ from PySide2.QtWidgets import (
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from game.ato.flightplans.custom import CustomFlightPlan
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from game.ato.flighttype import FlightType
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from game.ato.flightwaypointtype import FlightWaypointType
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from game.server import EventStream
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from game.sim import GameUpdateEvents
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from game.squadrons import Pilot, Squadron
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from game.theater import ConflictTheater, ControlPoint
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from qt_ui.delegates import TwoColumnRowDelegate
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@ -212,6 +214,7 @@ class SquadronDialog(QDialog):
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wpt.position = wpt.control_point.position
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break
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f.recreate_flight_plan()
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EventStream.put_nowait(GameUpdateEvents().update_flight(f))
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def on_destination_changed(self, index: int) -> None:
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with report_errors("Could not change squadron destination", self):
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