Let the TheaterCommander manage front line stance.

This improves the AI behavior by choosing the stances non-randomly:

* Breakthrough will be used if the base is expected to be capturable and
  the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
  as the enemy.
* Defensive will be used if the coalition has at least half as many
  units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.

This also exposes the option to the player.
This commit is contained in:
Dan Albert
2021-07-12 20:31:38 -07:00
parent 575aca5886
commit 0a416ab758
35 changed files with 361 additions and 57 deletions

View File

@@ -1,19 +1,19 @@
from collections import Iterator
from dataclasses import dataclass
from game.commander.tasks.compound.aewcsupport import PlanAewcSupport
from game.commander.tasks.compound.attackairinfrastructure import (
AttackAirInfrastructure,
)
from game.commander.tasks.compound.attackbuildings import AttackBuildings
from game.commander.tasks.compound.attackgarrisons import AttackGarrisons
from game.commander.tasks.compound.capturebases import CaptureBases
from game.commander.tasks.compound.defendbases import DefendBases
from game.commander.tasks.compound.degradeiads import DegradeIads
from game.commander.tasks.compound.frontlinedefense import FrontLineDefense
from game.commander.tasks.compound.interdictreinforcements import (
InterdictReinforcements,
)
from game.commander.tasks.compound.protectairspace import ProtectAirSpace
from game.commander.tasks.compound.refuelingsupport import PlanRefuelingSupport
from game.commander.tasks.compound.theatersupport import TheaterSupport
from game.commander.theaterstate import TheaterState
from game.htn import CompoundTask, Method
@@ -23,10 +23,10 @@ class PlanNextAction(CompoundTask[TheaterState]):
aircraft_cold_start: bool
def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
yield [PlanAewcSupport()]
yield [PlanRefuelingSupport()]
yield [TheaterSupport()]
yield [ProtectAirSpace()]
yield [FrontLineDefense()]
yield [CaptureBases()]
yield [DefendBases()]
yield [InterdictReinforcements()]
yield [AttackGarrisons()]
yield [AttackAirInfrastructure(self.aircraft_cold_start)]