Let the TheaterCommander manage front line stance.

This improves the AI behavior by choosing the stances non-randomly:

* Breakthrough will be used if the base is expected to be capturable and
  the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
  as the enemy.
* Defensive will be used if the coalition has at least half as many
  units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.

This also exposes the option to the player.
This commit is contained in:
Dan Albert
2021-07-12 20:31:38 -07:00
parent 575aca5886
commit 0a416ab758
35 changed files with 361 additions and 57 deletions

View File

@@ -40,6 +40,9 @@ class PackagePlanningTask(TheaterCommanderTask, Generic[MissionTargetT]):
def __post_init__(self) -> None:
self.flights = []
def preconditions_met(self, state: TheaterState) -> bool:
return not state.player or state.ato_automation_enabled
def execute(
self, mission_planner: CoalitionMissionPlanner, tracer: MultiEventTracer
) -> None: