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Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly: * Breakthrough will be used if the base is expected to be capturable and the coalition outnumbers the enemy by 20%. * Elimination will be used if the coalition has at least as many units as the enemy. * Defensive will be used if the coalition has at least half as many units as the enemy. * Retreat will be used if the coalition is significantly outnumbers. This also exposes the option to the player.
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game/commander/tasks/primitive/eliminationattack.py
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14
game/commander/tasks/primitive/eliminationattack.py
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from __future__ import annotations
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from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
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from gen.ground_forces.combat_stance import CombatStance
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class EliminationAttack(FrontLineStanceTask):
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@property
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def stance(self) -> CombatStance:
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return CombatStance.ELIMINATION
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@property
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def have_sufficient_front_line_advantage(self) -> bool:
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return self.ground_force_balance >= 1.0
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