Let the TheaterCommander manage front line stance.

This improves the AI behavior by choosing the stances non-randomly:

* Breakthrough will be used if the base is expected to be capturable and
  the coalition outnumbers the enemy by 20%.
* Elimination will be used if the coalition has at least as many units
  as the enemy.
* Defensive will be used if the coalition has at least half as many
  units as the enemy.
* Retreat will be used if the coalition is significantly outnumbers.

This also exposes the option to the player.
This commit is contained in:
Dan Albert
2021-07-12 20:31:38 -07:00
parent 575aca5886
commit 0a416ab758
35 changed files with 361 additions and 57 deletions

View File

@@ -13,6 +13,8 @@ from gen.flights.flight import FlightType
@dataclass
class PlanStrike(PackagePlanningTask[TheaterGroundObject[Any]]):
def preconditions_met(self, state: TheaterState) -> bool:
if not super().preconditions_met(state):
return False
if self.target not in state.strike_targets:
return False
return self.target_area_preconditions_met(state)