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Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly: * Breakthrough will be used if the base is expected to be capturable and the coalition outnumbers the enemy by 20%. * Elimination will be used if the coalition has at least as many units as the enemy. * Defensive will be used if the coalition has at least half as many units as the enemy. * Retreat will be used if the coalition is significantly outnumbers. This also exposes the option to the player.
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@@ -13,6 +13,8 @@ from gen.flights.flight import FlightType
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@dataclass
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class PlanStrike(PackagePlanningTask[TheaterGroundObject[Any]]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if not super().preconditions_met(state):
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return False
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if self.target not in state.strike_targets:
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return False
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return self.target_area_preconditions_met(state)
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