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Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly: * Breakthrough will be used if the base is expected to be capturable and the coalition outnumbers the enemy by 20%. * Elimination will be used if the coalition has at least as many units as the enemy. * Defensive will be used if the coalition has at least half as many units as the enemy. * Retreat will be used if the coalition is significantly outnumbers. This also exposes the option to the player.
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@@ -55,6 +55,7 @@ class Settings:
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automate_runway_repair: bool = False
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automate_front_line_reinforcements: bool = False
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automate_aircraft_reinforcements: bool = False
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automate_front_line_stance: bool = True
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restrict_weapons_by_date: bool = False
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disable_legacy_aewc: bool = True
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disable_legacy_tanker: bool = True
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