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https://github.com/dcs-retribution/dcs-retribution.git
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Let the TheaterCommander manage front line stance.
This improves the AI behavior by choosing the stances non-randomly: * Breakthrough will be used if the base is expected to be capturable and the coalition outnumbers the enemy by 20%. * Elimination will be used if the coalition has at least as many units as the enemy. * Defensive will be used if the coalition has at least half as many units as the enemy. * Retreat will be used if the coalition is significantly outnumbers. This also exposes the option to the player.
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@@ -101,7 +101,7 @@ class HqAutomationSettingsBox(QGroupBox):
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front_line = QCheckBox()
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front_line.setChecked(self.game.settings.automate_front_line_reinforcements)
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front_line.toggled.connect(self.set_front_line_automation)
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front_line.toggled.connect(self.set_front_line_reinforcement_automation)
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layout.addWidget(QLabel("Automate front-line purchases"), 1, 0)
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layout.addWidget(front_line, 1, 1, Qt.AlignRight)
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@@ -147,12 +147,30 @@ class HqAutomationSettingsBox(QGroupBox):
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)
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layout.addWidget(self.auto_ato_player_missions_asap, 4, 1, Qt.AlignRight)
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self.automate_front_line_stance = QCheckBox()
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self.automate_front_line_stance.setChecked(
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self.game.settings.automate_front_line_stance
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)
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self.automate_front_line_stance.toggled.connect(
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self.set_front_line_stance_automation
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)
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layout.addWidget(
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QLabel("Automatically manage front line stances"),
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5,
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0,
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)
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layout.addWidget(self.automate_front_line_stance, 5, 1, Qt.AlignRight)
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def set_runway_automation(self, value: bool) -> None:
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self.game.settings.automate_runway_repair = value
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def set_front_line_automation(self, value: bool) -> None:
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def set_front_line_reinforcement_automation(self, value: bool) -> None:
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self.game.settings.automate_front_line_reinforcements = value
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def set_front_line_stance_automation(self, value: bool) -> None:
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self.game.settings.automate_front_line_stance = value
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def set_aircraft_automation(self, value: bool) -> None:
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self.game.settings.automate_aircraft_reinforcements = value
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