diff --git a/gen/aircraft.py b/gen/aircraft.py
index 62196edb..70826ea5 100644
--- a/gen/aircraft.py
+++ b/gen/aircraft.py
@@ -316,10 +316,10 @@ class AircraftConflictGenerator:
detection_zone = self.m.triggers.add_triggerzone(flight.from_cp.position, radius=25000, hidden=False, name="ITZ")
if flight.from_cp.captured:
activation_trigger.add_condition(PartOfCoalitionInZone(self.game.get_enemy_color(), detection_zone.id)) # TODO : support unit type in part of coalition
- activation_trigger.add_action(MessageToAll(String("WARNING : Enemy aircrafts have been detected in the vicinity of " + flight.from_cp.name + ". Interceptors are taking off."), 20))
+ activation_trigger.add_action(MessageToAll(String("WARNING : Enemy aircraft have been detected in the vicinity of " + flight.from_cp.name + ". Interceptors are taking off."), 20))
else:
activation_trigger.add_condition(PartOfCoalitionInZone(self.game.get_player_color(), detection_zone.id))
- activation_trigger.add_action(MessageToAll(String("WARNING : We have detected that enemy aircrafts are scrambling for an interception on " + flight.from_cp.name + " airbase."), 20))
+ activation_trigger.add_action(MessageToAll(String("WARNING : We have detected that enemy aircraft are scrambling for an interception on " + flight.from_cp.name + " airbase."), 20))
def generate_planned_flight(self, cp, country, flight:Flight):
try:
diff --git a/qt_ui/windows/QWaitingForMissionResultWindow.py b/qt_ui/windows/QWaitingForMissionResultWindow.py
index 22fdc152..be56c99c 100644
--- a/qt_ui/windows/QWaitingForMissionResultWindow.py
+++ b/qt_ui/windows/QWaitingForMissionResultWindow.py
@@ -121,7 +121,7 @@ class QWaitingForMissionResultWindow(QDialog):
updateBox.setLayout(updateLayout)
self.debriefing = debriefing
- updateLayout.addWidget(QLabel("Aircrafts destroyed"), 0, 0)
+ updateLayout.addWidget(QLabel("Aircraft destroyed"), 0, 0)
updateLayout.addWidget(QLabel(str(len(debriefing.killed_aircrafts))), 0, 1)
updateLayout.addWidget(QLabel("Ground units destroyed"), 1, 0)