Move NavMesh out of MapModel.

This commit is contained in:
Dan Albert
2022-02-22 18:47:51 -08:00
parent 1a9930b93a
commit 0e6a303c17
15 changed files with 108 additions and 127 deletions

View File

@@ -21,7 +21,6 @@ from .flightjs import FlightJs
from .frontlinejs import FrontLineJs
from .groundobjectjs import GroundObjectJs
from .mapzonesjs import MapZonesJs
from .navmeshjs import NavMeshJs
from .supplyroutejs import SupplyRouteJs
from .threatzonecontainerjs import ThreatZoneContainerJs
from .threatzonesjs import ThreatZonesJs
@@ -55,7 +54,6 @@ class MapModel(QObject):
flightsChanged = Signal()
frontLinesChanged = Signal()
threatZonesChanged = Signal()
navmeshesChanged = Signal()
mapZonesChanged = Signal()
unculledZonesChanged = Signal()
selectedFlightChanged = Signal(str)
@@ -72,7 +70,6 @@ class MapModel(QObject):
self._threat_zones = ThreatZoneContainerJs(
ThreatZonesJs.empty(), ThreatZonesJs.empty()
)
self._navmeshes = NavMeshJs([], [])
self._map_zones = MapZonesJs([], [], [])
self._unculled_zones = []
self._selected_flight_index: Optional[Tuple[int, int]] = None
@@ -102,7 +99,6 @@ class MapModel(QObject):
self._threat_zones = ThreatZoneContainerJs(
ThreatZonesJs.empty(), ThreatZonesJs.empty()
)
self._navmeshes = NavMeshJs([], [])
self._map_zones = MapZonesJs([], [], [])
self._unculled_zones = []
self.cleared.emit()
@@ -168,7 +164,6 @@ class MapModel(QObject):
self.reset_atos()
self.reset_front_lines()
self.reset_threat_zones()
self.reset_navmeshes()
self.reset_map_zones()
self.reset_unculled_zones()
@@ -302,20 +297,12 @@ class MapModel(QObject):
def threatZones(self) -> ThreatZoneContainerJs:
return self._threat_zones
def reset_navmeshes(self) -> None:
self._navmeshes = NavMeshJs.from_game(self.game)
self.navmeshesChanged.emit()
@Property(NavMeshJs, notify=navmeshesChanged)
def navmeshes(self) -> NavMeshJs:
return self._navmeshes
def reset_map_zones(self) -> None:
self._map_zones = MapZonesJs.from_game(self.game)
self.mapZonesChanged.emit()
@Property(MapZonesJs, notify=mapZonesChanged)
def mapZones(self) -> NavMeshJs:
def mapZones(self) -> MapZonesJs:
return self._map_zones
def on_package_change(self) -> None:

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@@ -1,44 +0,0 @@
from __future__ import annotations
from PySide2.QtCore import Property, QObject, Signal
from game import Game
from game.navmesh import NavMesh
from game.server.leaflet import LeafletPoly
from game.theater import ConflictTheater
from .navmeshpolyjs import NavMeshPolyJs
class NavMeshJs(QObject):
blueChanged = Signal()
redChanged = Signal()
def __init__(self, blue: list[NavMeshPolyJs], red: list[NavMeshPolyJs]) -> None:
super().__init__()
self._blue = blue
self._red = red
# TODO: Boundary markers.
# TODO: Numbering.
# TODO: Localization debugging.
@Property(list, notify=blueChanged)
def blue(self) -> list[LeafletPoly]:
return self._blue
@Property(list, notify=redChanged)
def red(self) -> list[LeafletPoly]:
return self._red
@staticmethod
def to_polys(navmesh: NavMesh, theater: ConflictTheater) -> list[NavMeshPolyJs]:
polys = []
for poly in navmesh.polys:
polys.append(NavMeshPolyJs.from_navmesh(poly, theater))
return polys
@classmethod
def from_game(cls, game: Game) -> NavMeshJs:
return NavMeshJs(
cls.to_polys(game.blue.nav_mesh, game.theater),
cls.to_polys(game.red.nav_mesh, game.theater),
)

View File

@@ -1,31 +0,0 @@
from __future__ import annotations
from PySide2.QtCore import Property, QObject, Signal
from game.navmesh import NavMeshPoly
from game.server.leaflet import LeafletPoly, ShapelyUtil
from game.theater import ConflictTheater
class NavMeshPolyJs(QObject):
polyChanged = Signal()
threatenedChanged = Signal()
def __init__(self, poly: LeafletPoly, threatened: bool) -> None:
super().__init__()
self._poly = poly
self._threatened = threatened
@Property(list, notify=polyChanged)
def poly(self) -> LeafletPoly:
return self._poly
@Property(bool, notify=threatenedChanged)
def threatened(self) -> bool:
return self._threatened
@classmethod
def from_navmesh(cls, poly: NavMeshPoly, theater: ConflictTheater) -> NavMeshPolyJs:
return NavMeshPolyJs(
ShapelyUtil.poly_to_leaflet(poly.poly, theater), poly.threatened
)