canvas map overview WIP

This commit is contained in:
Vasyl Horbachenko 2018-06-06 00:18:25 +03:00
parent fb377cb6ca
commit 0fc4d40b78
9 changed files with 119 additions and 29 deletions

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@ -4,7 +4,7 @@
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/venv" />
</content>
<orderEntry type="jdk" jdkName="Python 3.6 (venv)" jdkType="Python SDK" />
<orderEntry type="jdk" jdkName="Python 3.6" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
<component name="TestRunnerService">

2
.idea/misc.xml generated
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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6 (venv)" project-jdk-type="Python SDK" />
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6" project-jdk-type="Python SDK" />
</project>

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@ -92,6 +92,7 @@ class InterceptEvent(Event):
ESCORT_AMOUNT_FACTOR = 2
BONUS_BASE = 5
STRENGTH_INFLUENCE = 0.25
AIRDEFENSE_COUNT = 3
def __str__(self):
return "Intercept at {} ({})".format(self.to_cp, "*" * self.difficulty)
@ -112,6 +113,8 @@ class InterceptEvent(Event):
transport_unit = random.choice(db.find_unittype(Transport, self.defender.name))
assert transport_unit is not None
airdefense_unit = db.find_unittype(AirDefence, self.defender.name)[0]
self.operation = InterceptOperation(mission=self.mission,
attacker=self.attacker,
defender=self.defender,
@ -121,6 +124,7 @@ class InterceptEvent(Event):
destination_port=self.to_cp.airport,
escort=escort,
transport={transport_unit: 1},
airdefense={airdefense_unit: self.AIRDEFENSE_COUNT},
interceptors=interceptors)
def player_defending(self, escort: db.PlaneDict, clients: db.PlaneDict):
@ -137,7 +141,8 @@ class InterceptEvent(Event):
destination_port=self.to_cp.airport,
escort=escort,
transport={transport_unit: 1},
interceptors=interceptors)
interceptors=interceptors,
airdefense={})
class CaptureEvent(Event):

View File

@ -24,7 +24,7 @@ COMMISION_AMOUNTS_FACTORS = {
ENEMY_INTERCEPT_PROBABILITY_BASE = 25
ENEMY_CAPTURE_PROBABILITY_BASE = 15
ENEMY_CAPTURE_PROBABILITY_BASE = 5
PLAYER_INTERCEPT_PROBABILITY_BASE = 30
PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 30
@ -49,6 +49,7 @@ class Game:
def _fill_cap_events(self):
for from_cp, to_cp in self.theater.conflicts(True):
if to_cp not in [x.to_cp for x in self.events]:
self.events.append(CaptureEvent(attacker_name=self.player,
defender_name=self.enemy,
from_cp=from_cp,

View File

@ -48,7 +48,7 @@ class CaptureOperation(Operation):
attack: db.ArmorDict,
intercept: db.PlaneDict,
defense: db.ArmorDict,
aa: db.AADict):
aa: db.AirDefenseDict):
conflict = to_cp.conflict_attack(from_cp, attacker, defender)
super(CaptureOperation, self).__init__(mission, conflict)
@ -84,6 +84,7 @@ class InterceptOperation(Operation):
destination_port: Airport,
escort: db.PlaneDict,
transport: db.PlaneDict,
airdefense: db.AirDefenseDict,
interceptors: db.PlaneDict):
conflict = Conflict.intercept_conflict(
attacker=attacker,
@ -99,12 +100,14 @@ class InterceptOperation(Operation):
self.defender_clients = defender_clients
self.escort = escort
self.transport = transport
self.airdefense = airdefense
self.interceptors = interceptors
def generate(self):
self.airgen.generate_transport(self.transport, self.destination_port)
self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients)
self.aagen.generate(self.airdefense)
class GroundInterceptOperation(Operation):

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@ -60,7 +60,7 @@ UNIT_BY_COUNTRY = {
UnitsDict = typing.Dict[UnitType, int]
PlaneDict = typing.Dict[PlaneType, int]
ArmorDict = typing.Dict[VehicleType, int]
AADict = typing.Dict[AirDefence, int]
AirDefenseDict = typing.Dict[AirDefence, int]
def unit_task(unit: UnitType) -> Task:

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@ -5,6 +5,7 @@ from .base import *
class CaucasusTheater(ConflictTheater):
soganlug = ControlPoint(caucasus.Soganlug, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
kutaisi = ControlPoint(caucasus.Kutaisi, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
senaki = ControlPoint(caucasus.Senaki, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
kobuleti = ControlPoint(caucasus.Kobuleti, COAST_VERTICAL, SIZE_SMALL, IMPORTANCE_LOW)
@ -13,14 +14,38 @@ class CaucasusTheater(ConflictTheater):
gudauta = ControlPoint(caucasus.Gudauta, COAST_VERTICAL, SIZE_REGULAR, IMPORTANCE_MEDIUM)
sochi = ControlPoint(caucasus.Sochi, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
def __init__(self):
self.kutaisi.captured = True
maykop = ControlPoint(caucasus.Maykop, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
krasnodar = ControlPoint(caucasus.KrasnodarCenter, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
novorossiysk = ControlPoint(caucasus.Novorossiysk, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
gelendzhik = ControlPoint(caucasus.Gelendzhik, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
krymsk = ControlPoint(caucasus.Krymsk, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
anapa = ControlPoint(caucasus.Anapa, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
self.add_controlpoint(self.kutaisi, connected_to=[self.senaki])
beslan = ControlPoint(caucasus.Beslan, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
nalchik = ControlPoint(caucasus.Nalchik, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
mineralnye = ControlPoint(caucasus.Mineralnye, ALL_RADIALS, SIZE_BIG, IMPORTANCE_HIGH)
mozdok = ControlPoint(caucasus.Mozdok, ALL_RADIALS, SIZE_BIG, IMPORTANCE_HIGH)
def __init__(self):
self.soganlug.captured = True
self.add_controlpoint(self.soganlug, connected_to=[self.kutaisi, self.beslan])
self.add_controlpoint(self.beslan, connected_to=[self.soganlug, self.mozdok, self.nalchik])
self.add_controlpoint(self.nalchik, connected_to=[self.beslan, self.mozdok, self.mineralnye])
self.add_controlpoint(self.mozdok, connected_to=[self.nalchik, self.beslan, self.mineralnye])
self.add_controlpoint(self.mineralnye, connected_to=[self.nalchik, self.mozdok, self.maykop])
self.add_controlpoint(self.maykop, connected_to=[self.mineralnye, self.krasnodar])
self.add_controlpoint(self.kutaisi, connected_to=[self.soganlug, self.senaki])
self.add_controlpoint(self.senaki, connected_to=[self.kobuleti, self.sukhumi, self.kutaisi])
self.add_controlpoint(self.kobuleti, connected_to=[self.batumi, self.senaki])
self.add_controlpoint(self.batumi, connected_to=[self.kobuleti])
self.add_controlpoint(self.sukhumi, connected_to=[self.gudauta, self.senaki])
self.add_controlpoint(self.gudauta, connected_to=[self.sochi, self.sukhumi])
self.add_controlpoint(self.sochi, connected_to=[self.gudauta])
self.add_controlpoint(self.sochi, connected_to=[self.gudauta, self.gelendzhik])
self.add_controlpoint(self.gelendzhik, connected_to=[self.sochi, self.novorossiysk])
self.add_controlpoint(self.novorossiysk, connected_to=[self.gelendzhik, self.anapa])
self.add_controlpoint(self.krymsk, connected_to=[self.novorossiysk, self.anapa, self.krasnodar])
self.add_controlpoint(self.anapa, connected_to=[self.novorossiysk, self.krymsk])
self.add_controlpoint(self.krasnodar, connected_to=[self.krymsk, self.maykop])

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@ -4,6 +4,7 @@ from tkinter.ttk import *
from ui.window import *
from ui.eventmenu import *
from ui.basemenu import *
from ui.overviewcanvas import *
from game.game import *
@ -12,15 +13,19 @@ class MainMenu(Menu):
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
self.image = PhotoImage(file="resources/caumap.gif")
map = Label(window.left_pane, image=self.image)
map.grid()
#self.image = PhotoImage(file="resources/caumap.gif")
#map = Label(window.left_pane, image=self.image)
#map.grid()
self.upd = OverviewCanvas(self.window.left_pane, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.grid_columnconfigure(0, weight=1)
def display(self):
self.window.clear_right_pane()
self.upd.update()
row = 1
@ -63,17 +68,6 @@ class MainMenu(Menu):
for cp in self.game.theater.player_points():
cp_button(cp)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for cp in self.game.theater.enemy_bases():
title = "[{}] {}{}{}{}".format(
int(cp.base.strength * 10),
cp.name,
"^" * cp.base.total_planes,
"." * cp.base.total_armor,
"*" * cp.base.total_aa)
Label(self.frame, text=title).grid(row=row, sticky=NE)
row += 1
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()

62
ui/overviewcanvas.py Normal file
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@ -0,0 +1,62 @@
from tkinter import *
from tkinter.ttk import *
from ui.window import *
from game.game import *
class OverviewCanvas:
def __init__(self, frame: Frame, game: Game):
self.canvas = Canvas(frame, width=600, height=400)
self.canvas.grid(column=0, row=0, sticky=NSEW)
self.image = PhotoImage(file="resources/caumap.gif")
self.game = game
def cp_coordinates(self, cp: ControlPoint) -> (int, int):
point_a = (-317948.32727306, 635639.37385346)
point_a_img = 361 - 60, 306 + 20
point_b = (-355692.3067714, 617269.96285781)
point_b_img = 345 - 59.5, 339 + 19.5
x_dist = point_a_img[0] - point_b_img[0]
lon_dist = point_a[1] - point_b[1]
y_dist = point_a_img[1] - point_b_img[1]
lat_dist = point_b[0] - point_a[0]
x_scale = float(x_dist) / float(lon_dist)
y_scale = float(y_dist) / float(lat_dist)
# ---
x_offset = cp.position.x - point_a[0]
y_offset = cp.position.y - point_a[1]
return point_b_img[1] + y_offset * y_scale, point_a_img[0] - x_offset * x_scale
def update(self):
self.canvas.delete(ALL)
self.canvas.create_image((self.image.width()/2, self.image.height()/2), image=self.image)
for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp)
for connected_cp in cp.connected_points:
connected_coords = self.cp_coordinates(connected_cp)
if connected_cp.captured != cp.captured:
color = "red"
elif connected_cp.captured and cp.captured:
color = "blue"
else:
color = "black"
self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=3, fill=color)
for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp)
arc_size = 12 * math.pow(cp.importance, 1)
self.canvas.create_arc((coords[0] - arc_size/2, coords[1] - arc_size/2),
(coords[0]+arc_size, coords[1]+arc_size),
fill='red')