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Note the FC3 laser codes in the changelog.
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@ -17,6 +17,7 @@ Saves from 4.x are not compatible with 5.0.
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* **[Campaign AI]** Aircraft will now only be automatically purchased or assigned at appropriate bases. Naval aircraft will default to only operating from carriers, Harriers will default to LHAs and shore bases, helicopters will operate from anywhere. This can be customized per-squadron.
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* **[Campaign AI]** Aircraft will now only be automatically purchased or assigned at appropriate bases. Naval aircraft will default to only operating from carriers, Harriers will default to LHAs and shore bases, helicopters will operate from anywhere. This can be customized per-squadron.
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* **[Engine]** Support for DCS 2.7.5.10869 and newer, including support for F-16 CBU-105s.
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* **[Engine]** Support for DCS 2.7.5.10869 and newer, including support for F-16 CBU-105s.
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* **[Mission Generation]** EWRs are now also headed towards the center of the conflict
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* **[Mission Generation]** EWRs are now also headed towards the center of the conflict
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* **[Mission Generation]** FACs can now use FC3 compatible laser codes. Note that this setting is global, not per FAC.
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* **[Modding]** Campaigns now specify the squadrons that are present in the campaign, their roles, and their starting bases. Players can customize this at game start but the campaign will choose the defaults.
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* **[Modding]** Campaigns now specify the squadrons that are present in the campaign, their roles, and their starting bases. Players can customize this at game start but the campaign will choose the defaults.
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* **[Kneeboard]** Minimum required fuel estimates have been added to the kneeboard for aircraft with supporting data (currently only the Hornet).
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* **[Kneeboard]** Minimum required fuel estimates have been added to the kneeboard for aircraft with supporting data (currently only the Hornet).
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* **[Kneeboard]** QNH (pressure MSL) and temperature have been added to the kneeboard.
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* **[Kneeboard]** QNH (pressure MSL) and temperature have been added to the kneeboard.
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