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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Add on-leave toggle for pilots.
Pilots on leave will not be assignable to any flights (but will not be unassigned from any already scheduled this turn). https://github.com/dcs-liberation/dcs_liberation/issues/276
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@ -126,7 +126,7 @@ class Event:
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not loss.pilot.player
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not loss.pilot.player
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or not self.game.settings.invulnerable_player_pilots
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or not self.game.settings.invulnerable_player_pilots
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):
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):
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loss.pilot.alive = False
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loss.pilot.kill()
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aircraft = loss.flight.unit_type
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aircraft = loss.flight.unit_type
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cp = loss.flight.departure
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cp = loss.flight.departure
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available = cp.base.total_units_of_type(aircraft)
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available = cp.base.total_units_of_type(aircraft)
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@ -5,6 +5,7 @@ import logging
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import random
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import random
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from collections import defaultdict
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from collections import defaultdict
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from dataclasses import dataclass, field
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from dataclasses import dataclass, field
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from enum import unique, Enum
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from pathlib import Path
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from pathlib import Path
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from typing import Type, Tuple, List, TYPE_CHECKING, Optional, Iterable, Iterator
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from typing import Type, Tuple, List, TYPE_CHECKING, Optional, Iterable, Iterator
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@ -25,13 +26,41 @@ class PilotRecord:
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missions_flown: int = field(default=0)
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missions_flown: int = field(default=0)
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@unique
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class PilotStatus(Enum):
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Active = "Active"
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OnLeave = "On leave"
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Dead = "Dead"
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@dataclass
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@dataclass
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class Pilot:
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class Pilot:
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name: str
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name: str
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player: bool = field(default=False)
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player: bool = field(default=False)
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alive: bool = field(default=True)
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status: PilotStatus = field(default=PilotStatus.Active)
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record: PilotRecord = field(default_factory=PilotRecord)
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record: PilotRecord = field(default_factory=PilotRecord)
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@property
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def alive(self) -> bool:
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return self.status is not PilotStatus.Dead
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@property
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def on_leave(self) -> bool:
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return self.status is PilotStatus.OnLeave
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def send_on_leave(self) -> None:
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if self.status is not PilotStatus.Active:
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raise RuntimeError("Only active pilots may be sent on leave")
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self.status = PilotStatus.OnLeave
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def return_from_leave(self) -> None:
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if self.status is not PilotStatus.OnLeave:
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raise RuntimeError("Only pilots on leave may be returned from leave")
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self.status = PilotStatus.Active
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def kill(self) -> None:
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self.status = PilotStatus.Dead
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@classmethod
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@classmethod
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def random(cls, faker: Faker) -> Pilot:
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def random(cls, faker: Faker) -> Pilot:
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return Pilot(faker.name())
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return Pilot(faker.name())
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@ -119,13 +148,20 @@ class Squadron:
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def faker(self) -> Faker:
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def faker(self) -> Faker:
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return self.game.faker_for(self.player)
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return self.game.faker_for(self.player)
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def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
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return [p for p in self.pilots if p.status == status]
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@property
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@property
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def active_pilots(self) -> list[Pilot]:
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def active_pilots(self) -> list[Pilot]:
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return [p for p in self.pilots if p.alive]
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return self._pilots_with_status(PilotStatus.Active)
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@property
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def pilots_on_leave(self) -> list[Pilot]:
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return self._pilots_with_status(PilotStatus.OnLeave)
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@property
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@property
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def size(self) -> int:
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def size(self) -> int:
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return len(self.active_pilots)
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return len(self.active_pilots) + len(self.pilots_on_leave)
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def pilot_at_index(self, index: int) -> Pilot:
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def pilot_at_index(self, index: int) -> Pilot:
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return self.pilots[index]
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return self.pilots[index]
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@ -458,6 +458,15 @@ class SquadronModel(QAbstractListModel):
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pilot.player = not pilot.player
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pilot.player = not pilot.player
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self.endResetModel()
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self.endResetModel()
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def toggle_leave_state(self, index: QModelIndex) -> None:
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pilot = self.pilot_at_index(index)
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self.beginResetModel()
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if pilot.on_leave:
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pilot.return_from_leave()
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else:
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pilot.send_on_leave()
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self.endResetModel()
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class GameModel:
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class GameModel:
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"""A model for the Game object.
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"""A model for the Game object.
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@ -41,8 +41,9 @@ class SquadronDelegate(TwoColumnRowDelegate):
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return self.squadron(index).nickname
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return self.squadron(index).nickname
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elif (row, column) == (1, 1):
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elif (row, column) == (1, 1):
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squadron = self.squadron(index)
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squadron = self.squadron(index)
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active = len(squadron.active_pilots)
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available = len(squadron.available_pilots)
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available = len(squadron.available_pilots)
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return f"{squadron.size} active pilots, {available} available"
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return f"{squadron.size} pilots, {active} active, {available} unassigned"
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return ""
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return ""
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@ -12,6 +12,7 @@ from PySide2.QtWidgets import (
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QListView,
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QListView,
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QVBoxLayout,
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QVBoxLayout,
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QPushButton,
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QPushButton,
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QHBoxLayout,
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)
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)
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from game.squadrons import Pilot
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from game.squadrons import Pilot
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@ -39,7 +40,7 @@ class PilotDelegate(TwoColumnRowDelegate):
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elif (row, column) == (1, 0):
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elif (row, column) == (1, 0):
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return "Player" if pilot.player else "AI"
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return "Player" if pilot.player else "AI"
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elif (row, column) == (1, 1):
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elif (row, column) == (1, 1):
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return "Alive" if pilot.alive else "Dead"
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return pilot.status.value
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return ""
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return ""
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@ -80,11 +81,35 @@ class SquadronDialog(QDialog):
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)
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)
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layout.addWidget(self.pilot_list)
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layout.addWidget(self.pilot_list)
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button_panel = QHBoxLayout()
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button_panel.addStretch()
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layout.addLayout(button_panel)
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self.toggle_ai_button = QPushButton()
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self.toggle_ai_button = QPushButton()
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self.reset_button_state(self.pilot_list.currentIndex())
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self.reset_ai_toggle_state(self.pilot_list.currentIndex())
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self.toggle_ai_button.setProperty("style", "start-button")
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self.toggle_ai_button.setProperty("style", "start-button")
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self.toggle_ai_button.clicked.connect(self.toggle_ai)
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self.toggle_ai_button.clicked.connect(self.toggle_ai)
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layout.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
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button_panel.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
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self.toggle_leave_button = QPushButton()
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self.reset_leave_toggle_state(self.pilot_list.currentIndex())
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self.toggle_leave_button.setProperty("style", "start-button")
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self.toggle_leave_button.clicked.connect(self.toggle_leave)
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button_panel.addWidget(self.toggle_leave_button, alignment=Qt.AlignRight)
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def check_disabled_button_states(
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self, button: QPushButton, index: QModelIndex
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) -> bool:
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if not index.isValid():
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button.setText("No pilot selected")
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button.setDisabled(True)
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return True
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pilot = self.squadron_model.pilot_at_index(index)
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if not pilot.alive:
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button.setText("Pilot is dead")
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button.setDisabled(True)
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return True
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return False
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def toggle_ai(self) -> None:
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def toggle_ai(self) -> None:
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index = self.pilot_list.currentIndex()
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index = self.pilot_list.currentIndex()
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@ -93,23 +118,38 @@ class SquadronDialog(QDialog):
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return
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return
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self.squadron_model.toggle_ai_state(index)
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self.squadron_model.toggle_ai_state(index)
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def reset_button_state(self, index: QModelIndex) -> None:
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def reset_ai_toggle_state(self, index: QModelIndex) -> None:
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if self.check_disabled_button_states(self.toggle_ai_button, index):
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return
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if not self.squadron_model.squadron.aircraft.flyable:
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if not self.squadron_model.squadron.aircraft.flyable:
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self.toggle_ai_button.setText("Not flyable")
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self.toggle_ai_button.setText("Not flyable")
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self.toggle_ai_button.setDisabled(True)
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self.toggle_ai_button.setDisabled(True)
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return
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return
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if not index.isValid():
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self.toggle_ai_button.setText("No pilot selected")
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self.toggle_ai_button.setDisabled(True)
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return
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self.toggle_ai_button.setEnabled(True)
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self.toggle_ai_button.setEnabled(True)
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pilot = self.squadron_model.pilot_at_index(index)
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_ai_button.setText(
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self.toggle_ai_button.setText(
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"Convert to AI" if pilot.player else "Convert to player"
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"Convert to AI" if pilot.player else "Convert to player"
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)
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)
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def toggle_leave(self) -> None:
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index = self.pilot_list.currentIndex()
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if not index.isValid():
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logging.error("Cannot toggle on leave state: no pilot is selected")
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return
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self.squadron_model.toggle_leave_state(index)
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def reset_leave_toggle_state(self, index: QModelIndex) -> None:
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if self.check_disabled_button_states(self.toggle_leave_button, index):
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return
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_leave_button.setEnabled(True)
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self.toggle_leave_button.setText(
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"Return from leave" if pilot.on_leave else "Send on leave"
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)
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def on_selection_changed(
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def on_selection_changed(
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self, selected: QItemSelection, _deselected: QItemSelection
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self, selected: QItemSelection, _deselected: QItemSelection
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) -> None:
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) -> None:
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index = selected.indexes()[0]
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index = selected.indexes()[0]
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self.reset_button_state(index)
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self.reset_ai_toggle_state(index)
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self.reset_leave_toggle_state(index)
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