Add on-leave toggle for pilots.

Pilots on leave will not be assignable to any flights (but will not be
unassigned from any already scheduled this turn).

https://github.com/dcs-liberation/dcs_liberation/issues/276
This commit is contained in:
Dan Albert 2021-05-27 17:09:09 -07:00
parent 9a9c351f47
commit 1521f0a9b1
5 changed files with 100 additions and 14 deletions

View File

@ -126,7 +126,7 @@ class Event:
not loss.pilot.player
or not self.game.settings.invulnerable_player_pilots
):
loss.pilot.alive = False
loss.pilot.kill()
aircraft = loss.flight.unit_type
cp = loss.flight.departure
available = cp.base.total_units_of_type(aircraft)

View File

@ -5,6 +5,7 @@ import logging
import random
from collections import defaultdict
from dataclasses import dataclass, field
from enum import unique, Enum
from pathlib import Path
from typing import Type, Tuple, List, TYPE_CHECKING, Optional, Iterable, Iterator
@ -25,13 +26,41 @@ class PilotRecord:
missions_flown: int = field(default=0)
@unique
class PilotStatus(Enum):
Active = "Active"
OnLeave = "On leave"
Dead = "Dead"
@dataclass
class Pilot:
name: str
player: bool = field(default=False)
alive: bool = field(default=True)
status: PilotStatus = field(default=PilotStatus.Active)
record: PilotRecord = field(default_factory=PilotRecord)
@property
def alive(self) -> bool:
return self.status is not PilotStatus.Dead
@property
def on_leave(self) -> bool:
return self.status is PilotStatus.OnLeave
def send_on_leave(self) -> None:
if self.status is not PilotStatus.Active:
raise RuntimeError("Only active pilots may be sent on leave")
self.status = PilotStatus.OnLeave
def return_from_leave(self) -> None:
if self.status is not PilotStatus.OnLeave:
raise RuntimeError("Only pilots on leave may be returned from leave")
self.status = PilotStatus.Active
def kill(self) -> None:
self.status = PilotStatus.Dead
@classmethod
def random(cls, faker: Faker) -> Pilot:
return Pilot(faker.name())
@ -119,13 +148,20 @@ class Squadron:
def faker(self) -> Faker:
return self.game.faker_for(self.player)
def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
return [p for p in self.pilots if p.status == status]
@property
def active_pilots(self) -> list[Pilot]:
return [p for p in self.pilots if p.alive]
return self._pilots_with_status(PilotStatus.Active)
@property
def pilots_on_leave(self) -> list[Pilot]:
return self._pilots_with_status(PilotStatus.OnLeave)
@property
def size(self) -> int:
return len(self.active_pilots)
return len(self.active_pilots) + len(self.pilots_on_leave)
def pilot_at_index(self, index: int) -> Pilot:
return self.pilots[index]

View File

@ -458,6 +458,15 @@ class SquadronModel(QAbstractListModel):
pilot.player = not pilot.player
self.endResetModel()
def toggle_leave_state(self, index: QModelIndex) -> None:
pilot = self.pilot_at_index(index)
self.beginResetModel()
if pilot.on_leave:
pilot.return_from_leave()
else:
pilot.send_on_leave()
self.endResetModel()
class GameModel:
"""A model for the Game object.

View File

@ -41,8 +41,9 @@ class SquadronDelegate(TwoColumnRowDelegate):
return self.squadron(index).nickname
elif (row, column) == (1, 1):
squadron = self.squadron(index)
active = len(squadron.active_pilots)
available = len(squadron.available_pilots)
return f"{squadron.size} active pilots, {available} available"
return f"{squadron.size} pilots, {active} active, {available} unassigned"
return ""

View File

@ -12,6 +12,7 @@ from PySide2.QtWidgets import (
QListView,
QVBoxLayout,
QPushButton,
QHBoxLayout,
)
from game.squadrons import Pilot
@ -39,7 +40,7 @@ class PilotDelegate(TwoColumnRowDelegate):
elif (row, column) == (1, 0):
return "Player" if pilot.player else "AI"
elif (row, column) == (1, 1):
return "Alive" if pilot.alive else "Dead"
return pilot.status.value
return ""
@ -80,11 +81,35 @@ class SquadronDialog(QDialog):
)
layout.addWidget(self.pilot_list)
button_panel = QHBoxLayout()
button_panel.addStretch()
layout.addLayout(button_panel)
self.toggle_ai_button = QPushButton()
self.reset_button_state(self.pilot_list.currentIndex())
self.reset_ai_toggle_state(self.pilot_list.currentIndex())
self.toggle_ai_button.setProperty("style", "start-button")
self.toggle_ai_button.clicked.connect(self.toggle_ai)
layout.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
button_panel.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
self.toggle_leave_button = QPushButton()
self.reset_leave_toggle_state(self.pilot_list.currentIndex())
self.toggle_leave_button.setProperty("style", "start-button")
self.toggle_leave_button.clicked.connect(self.toggle_leave)
button_panel.addWidget(self.toggle_leave_button, alignment=Qt.AlignRight)
def check_disabled_button_states(
self, button: QPushButton, index: QModelIndex
) -> bool:
if not index.isValid():
button.setText("No pilot selected")
button.setDisabled(True)
return True
pilot = self.squadron_model.pilot_at_index(index)
if not pilot.alive:
button.setText("Pilot is dead")
button.setDisabled(True)
return True
return False
def toggle_ai(self) -> None:
index = self.pilot_list.currentIndex()
@ -93,23 +118,38 @@ class SquadronDialog(QDialog):
return
self.squadron_model.toggle_ai_state(index)
def reset_button_state(self, index: QModelIndex) -> None:
def reset_ai_toggle_state(self, index: QModelIndex) -> None:
if self.check_disabled_button_states(self.toggle_ai_button, index):
return
if not self.squadron_model.squadron.aircraft.flyable:
self.toggle_ai_button.setText("Not flyable")
self.toggle_ai_button.setDisabled(True)
return
if not index.isValid():
self.toggle_ai_button.setText("No pilot selected")
self.toggle_ai_button.setDisabled(True)
return
self.toggle_ai_button.setEnabled(True)
pilot = self.squadron_model.pilot_at_index(index)
self.toggle_ai_button.setText(
"Convert to AI" if pilot.player else "Convert to player"
)
def toggle_leave(self) -> None:
index = self.pilot_list.currentIndex()
if not index.isValid():
logging.error("Cannot toggle on leave state: no pilot is selected")
return
self.squadron_model.toggle_leave_state(index)
def reset_leave_toggle_state(self, index: QModelIndex) -> None:
if self.check_disabled_button_states(self.toggle_leave_button, index):
return
pilot = self.squadron_model.pilot_at_index(index)
self.toggle_leave_button.setEnabled(True)
self.toggle_leave_button.setText(
"Return from leave" if pilot.on_leave else "Send on leave"
)
def on_selection_changed(
self, selected: QItemSelection, _deselected: QItemSelection
) -> None:
index = selected.indexes()[0]
self.reset_button_state(index)
self.reset_ai_toggle_state(index)
self.reset_leave_toggle_state(index)