mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Add on-leave toggle for pilots.
Pilots on leave will not be assignable to any flights (but will not be unassigned from any already scheduled this turn). https://github.com/dcs-liberation/dcs_liberation/issues/276
This commit is contained in:
parent
9a9c351f47
commit
1521f0a9b1
@ -126,7 +126,7 @@ class Event:
|
||||
not loss.pilot.player
|
||||
or not self.game.settings.invulnerable_player_pilots
|
||||
):
|
||||
loss.pilot.alive = False
|
||||
loss.pilot.kill()
|
||||
aircraft = loss.flight.unit_type
|
||||
cp = loss.flight.departure
|
||||
available = cp.base.total_units_of_type(aircraft)
|
||||
|
||||
@ -5,6 +5,7 @@ import logging
|
||||
import random
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass, field
|
||||
from enum import unique, Enum
|
||||
from pathlib import Path
|
||||
from typing import Type, Tuple, List, TYPE_CHECKING, Optional, Iterable, Iterator
|
||||
|
||||
@ -25,13 +26,41 @@ class PilotRecord:
|
||||
missions_flown: int = field(default=0)
|
||||
|
||||
|
||||
@unique
|
||||
class PilotStatus(Enum):
|
||||
Active = "Active"
|
||||
OnLeave = "On leave"
|
||||
Dead = "Dead"
|
||||
|
||||
|
||||
@dataclass
|
||||
class Pilot:
|
||||
name: str
|
||||
player: bool = field(default=False)
|
||||
alive: bool = field(default=True)
|
||||
status: PilotStatus = field(default=PilotStatus.Active)
|
||||
record: PilotRecord = field(default_factory=PilotRecord)
|
||||
|
||||
@property
|
||||
def alive(self) -> bool:
|
||||
return self.status is not PilotStatus.Dead
|
||||
|
||||
@property
|
||||
def on_leave(self) -> bool:
|
||||
return self.status is PilotStatus.OnLeave
|
||||
|
||||
def send_on_leave(self) -> None:
|
||||
if self.status is not PilotStatus.Active:
|
||||
raise RuntimeError("Only active pilots may be sent on leave")
|
||||
self.status = PilotStatus.OnLeave
|
||||
|
||||
def return_from_leave(self) -> None:
|
||||
if self.status is not PilotStatus.OnLeave:
|
||||
raise RuntimeError("Only pilots on leave may be returned from leave")
|
||||
self.status = PilotStatus.Active
|
||||
|
||||
def kill(self) -> None:
|
||||
self.status = PilotStatus.Dead
|
||||
|
||||
@classmethod
|
||||
def random(cls, faker: Faker) -> Pilot:
|
||||
return Pilot(faker.name())
|
||||
@ -119,13 +148,20 @@ class Squadron:
|
||||
def faker(self) -> Faker:
|
||||
return self.game.faker_for(self.player)
|
||||
|
||||
def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
|
||||
return [p for p in self.pilots if p.status == status]
|
||||
|
||||
@property
|
||||
def active_pilots(self) -> list[Pilot]:
|
||||
return [p for p in self.pilots if p.alive]
|
||||
return self._pilots_with_status(PilotStatus.Active)
|
||||
|
||||
@property
|
||||
def pilots_on_leave(self) -> list[Pilot]:
|
||||
return self._pilots_with_status(PilotStatus.OnLeave)
|
||||
|
||||
@property
|
||||
def size(self) -> int:
|
||||
return len(self.active_pilots)
|
||||
return len(self.active_pilots) + len(self.pilots_on_leave)
|
||||
|
||||
def pilot_at_index(self, index: int) -> Pilot:
|
||||
return self.pilots[index]
|
||||
|
||||
@ -458,6 +458,15 @@ class SquadronModel(QAbstractListModel):
|
||||
pilot.player = not pilot.player
|
||||
self.endResetModel()
|
||||
|
||||
def toggle_leave_state(self, index: QModelIndex) -> None:
|
||||
pilot = self.pilot_at_index(index)
|
||||
self.beginResetModel()
|
||||
if pilot.on_leave:
|
||||
pilot.return_from_leave()
|
||||
else:
|
||||
pilot.send_on_leave()
|
||||
self.endResetModel()
|
||||
|
||||
|
||||
class GameModel:
|
||||
"""A model for the Game object.
|
||||
|
||||
@ -41,8 +41,9 @@ class SquadronDelegate(TwoColumnRowDelegate):
|
||||
return self.squadron(index).nickname
|
||||
elif (row, column) == (1, 1):
|
||||
squadron = self.squadron(index)
|
||||
active = len(squadron.active_pilots)
|
||||
available = len(squadron.available_pilots)
|
||||
return f"{squadron.size} active pilots, {available} available"
|
||||
return f"{squadron.size} pilots, {active} active, {available} unassigned"
|
||||
return ""
|
||||
|
||||
|
||||
|
||||
@ -12,6 +12,7 @@ from PySide2.QtWidgets import (
|
||||
QListView,
|
||||
QVBoxLayout,
|
||||
QPushButton,
|
||||
QHBoxLayout,
|
||||
)
|
||||
|
||||
from game.squadrons import Pilot
|
||||
@ -39,7 +40,7 @@ class PilotDelegate(TwoColumnRowDelegate):
|
||||
elif (row, column) == (1, 0):
|
||||
return "Player" if pilot.player else "AI"
|
||||
elif (row, column) == (1, 1):
|
||||
return "Alive" if pilot.alive else "Dead"
|
||||
return pilot.status.value
|
||||
return ""
|
||||
|
||||
|
||||
@ -80,11 +81,35 @@ class SquadronDialog(QDialog):
|
||||
)
|
||||
layout.addWidget(self.pilot_list)
|
||||
|
||||
button_panel = QHBoxLayout()
|
||||
button_panel.addStretch()
|
||||
layout.addLayout(button_panel)
|
||||
|
||||
self.toggle_ai_button = QPushButton()
|
||||
self.reset_button_state(self.pilot_list.currentIndex())
|
||||
self.reset_ai_toggle_state(self.pilot_list.currentIndex())
|
||||
self.toggle_ai_button.setProperty("style", "start-button")
|
||||
self.toggle_ai_button.clicked.connect(self.toggle_ai)
|
||||
layout.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
|
||||
button_panel.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
|
||||
|
||||
self.toggle_leave_button = QPushButton()
|
||||
self.reset_leave_toggle_state(self.pilot_list.currentIndex())
|
||||
self.toggle_leave_button.setProperty("style", "start-button")
|
||||
self.toggle_leave_button.clicked.connect(self.toggle_leave)
|
||||
button_panel.addWidget(self.toggle_leave_button, alignment=Qt.AlignRight)
|
||||
|
||||
def check_disabled_button_states(
|
||||
self, button: QPushButton, index: QModelIndex
|
||||
) -> bool:
|
||||
if not index.isValid():
|
||||
button.setText("No pilot selected")
|
||||
button.setDisabled(True)
|
||||
return True
|
||||
pilot = self.squadron_model.pilot_at_index(index)
|
||||
if not pilot.alive:
|
||||
button.setText("Pilot is dead")
|
||||
button.setDisabled(True)
|
||||
return True
|
||||
return False
|
||||
|
||||
def toggle_ai(self) -> None:
|
||||
index = self.pilot_list.currentIndex()
|
||||
@ -93,23 +118,38 @@ class SquadronDialog(QDialog):
|
||||
return
|
||||
self.squadron_model.toggle_ai_state(index)
|
||||
|
||||
def reset_button_state(self, index: QModelIndex) -> None:
|
||||
def reset_ai_toggle_state(self, index: QModelIndex) -> None:
|
||||
if self.check_disabled_button_states(self.toggle_ai_button, index):
|
||||
return
|
||||
if not self.squadron_model.squadron.aircraft.flyable:
|
||||
self.toggle_ai_button.setText("Not flyable")
|
||||
self.toggle_ai_button.setDisabled(True)
|
||||
return
|
||||
if not index.isValid():
|
||||
self.toggle_ai_button.setText("No pilot selected")
|
||||
self.toggle_ai_button.setDisabled(True)
|
||||
return
|
||||
self.toggle_ai_button.setEnabled(True)
|
||||
pilot = self.squadron_model.pilot_at_index(index)
|
||||
self.toggle_ai_button.setText(
|
||||
"Convert to AI" if pilot.player else "Convert to player"
|
||||
)
|
||||
|
||||
def toggle_leave(self) -> None:
|
||||
index = self.pilot_list.currentIndex()
|
||||
if not index.isValid():
|
||||
logging.error("Cannot toggle on leave state: no pilot is selected")
|
||||
return
|
||||
self.squadron_model.toggle_leave_state(index)
|
||||
|
||||
def reset_leave_toggle_state(self, index: QModelIndex) -> None:
|
||||
if self.check_disabled_button_states(self.toggle_leave_button, index):
|
||||
return
|
||||
pilot = self.squadron_model.pilot_at_index(index)
|
||||
self.toggle_leave_button.setEnabled(True)
|
||||
self.toggle_leave_button.setText(
|
||||
"Return from leave" if pilot.on_leave else "Send on leave"
|
||||
)
|
||||
|
||||
def on_selection_changed(
|
||||
self, selected: QItemSelection, _deselected: QItemSelection
|
||||
) -> None:
|
||||
index = selected.indexes()[0]
|
||||
self.reset_button_state(index)
|
||||
self.reset_ai_toggle_state(index)
|
||||
self.reset_leave_toggle_state(index)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user