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Rename UnitType.name what it is: the variant ID.
This property affects safe compat because the ID is what gets preserved in the save, but it's unfortunately also used as the display name, which means changing the display name breaks save compat. It also prevents us from changing display names without breaking faction definitions. This is the first step in fixing that. The next is adding a separate display_name property that can be updated without breaking either of those.
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@@ -66,7 +66,7 @@ class QUnitInfoWindow(QDialog):
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self.setModal(True)
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self.game = game
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self.unit_type = unit_type
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self.name = unit_type.name
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self.name = unit_type.variant_id
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self.setWindowTitle(f"Unit Info: {self.name}")
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.setMinimumHeight(570)
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@@ -93,7 +93,7 @@ class QUnitInfoWindow(QDialog):
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self.details_grid_layout.setMargin(0)
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self.name_box = QLabel(
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f"<b>Name:</b> {unit_type.manufacturer} {unit_type.name}"
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f"<b>Name:</b> {unit_type.manufacturer} {unit_type.variant_id}"
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)
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self.name_box.setProperty("style", "info-element")
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