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Fine-tune Strike-ingress waypoint tasks
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@ -62,11 +62,31 @@ class StrikeIngressBuilder(PydcsWaypointBuilder):
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def add_strike_tasks(
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self, waypoint: MovingPoint, weapon_type: WeaponType = WeaponType.Auto
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) -> None:
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bomber = self.group.units[0].unit_type in [B_1B, B_52H]
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ratio = len(self.group.units) / len(self.waypoint.targets)
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for target in self.waypoint.targets:
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bombing = Bombing(target.position, weapon_type=weapon_type)
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# If there is only one target, drop all ordnance in one pass.
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# If there is only one target, drop all ordnance in one pass with group attack.
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if len(self.waypoint.targets) == 1:
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bombing.params["expend"] = Expend.All.value
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bombing.params["groupAttack"] = True
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elif ratio >= 1:
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# #TGTs > 1 & #AC >= #TGTs => each AC drops entire payload per TGT
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bombing.params["expend"] = Expend.All.value
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elif 1 > ratio >= 0.5:
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# #TGTs > 1 & 2 * #AC >= #TGTs => each AC drops half payload per TGT
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bombing.params["expend"] = Expend.Half.value
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elif 0.5 > ratio >= 0.25:
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# #TGTs > 1 & 4 * #AC >= #TGTs => each AC drops quarter payload per TGT
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bombing.params["expend"] = Expend.Quarter.value
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elif 0.25 > ratio >= (1.0 / 6) and bomber:
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# #TGTs > 1 & 4 * #AC < #TGTs & bomber => each AC drops 4 bombs per TGT
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bombing.params["expend"] = Expend.Four.value
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elif bomber:
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# #TGTs > 1 & 6 * #AC < #TGTs & bomber => each AC drops 2 bombs per TGT
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bombing.params["expend"] = Expend.Two.value
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# else => Auto QTY
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waypoint.tasks.append(bombing)
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waypoint.speed = mach(0.85, meters(waypoint.alt)).meters_per_second
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