mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fixed all aircraft spawning in the air after a few missions have been played without restarting DCS Liberation.
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@@ -6,6 +6,7 @@ from dcs.triggers import TriggerOnce, Event
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from game.data.cap_capabilities_db import GUNFIGHTERS
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from game.settings import Settings
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from game.utils import nm_to_meter
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from gen.flights.ai_flight_planner import FlightPlanner
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from gen.flights.flight import Flight, FlightType, FlightWaypointType
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from .conflictgen import *
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@@ -121,7 +122,7 @@ class AircraftConflictGenerator:
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country=side,
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name=name,
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aircraft_type=unit_type,
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airport=self.m.terrain.airport_by_id(airport.id),
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airport=airport,
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maintask=None,
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start_type=start_type,
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group_size=count,
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@@ -249,6 +250,11 @@ class AircraftConflictGenerator:
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def generate_flights(self, cp, country, flight_planner:FlightPlanner):
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# Clear pydcs parking slots
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if cp.airport is not None:
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for ps in cp.airport.parking_slots:
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ps.unit_id = None
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for flight in flight_planner.flights:
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if flight.client_count == 0 and self.game.position_culled(flight.from_cp.position):
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@@ -348,7 +354,7 @@ class AircraftConflictGenerator:
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unit_type=flight.unit_type,
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count=flight.count,
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client_count=0,
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airport=self.m.terrain.airport_by_id(cp.at.id),
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airport=cp.airport,
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start_type=st)
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except Exception:
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# Generated when there is no place on Runway or on Parking Slots
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@@ -378,8 +384,8 @@ class AircraftConflictGenerator:
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group.task = CAP.name
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self._setup_group(group, CAP, flight)
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# group.points[0].tasks.clear()
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# group.tasks.clear()
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# group.tasks.append(EngageTargets(max_distance=40, targets=[Targets.All.Air]))
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group.points[0].tasks.clear()
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group.points[0].tasks.append(EngageTargets(max_distance=nm_to_meter(50), targets=[Targets.All.Air]))
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# group.tasks.append(EngageTargets(max_distance=nm_to_meter(120), targets=[Targets.All.Air]))
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if flight.unit_type not in GUNFIGHTERS:
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.AAM))
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@@ -390,9 +396,13 @@ class AircraftConflictGenerator:
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group.task = CAS.name
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self._setup_group(group, CAS, flight)
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group.points[0].tasks.clear()
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group.points[0].tasks.append(CASTaskAction())
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group.points[0].tasks.append(EngageTargets(max_distance=nm_to_meter(10), targets=[Targets.All.GroundUnits.GroundVehicles]))
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group.points[0].tasks.append(OptReactOnThreat(OptReactOnThreat.Values.EvadeFire))
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group.points[0].tasks.append(OptROE(OptROE.Values.OpenFireWeaponFree))
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.ASM))
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.Rockets))
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.Bombs))
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.GuidedBombs))
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elif flight_type in [FlightType.SEAD, FlightType.DEAD]:
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group.task = SEAD.name
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self._setup_group(group, SEAD, flight)
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@@ -401,7 +411,7 @@ class AircraftConflictGenerator:
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group.points[0].tasks.append(OptReactOnThreat(OptReactOnThreat.Values.EvadeFire))
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group.points[0].tasks.append(OptROE(OptROE.Values.OpenFire))
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group.points[0].tasks.append(OptRestrictJettison(True))
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.ARM))
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group.points[0].tasks.append(OptRTBOnOutOfAmmo(OptRTBOnOutOfAmmo.Values.ASM))
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elif flight_type in [FlightType.STRIKE]:
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group.task = PinpointStrike.name
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self._setup_group(group, GroundAttack, flight)
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