From 1a26a7f3465d022258796f92f194c2fbafa9d4d5 Mon Sep 17 00:00:00 2001 From: Khopa Date: Mon, 25 May 2020 00:52:46 +0200 Subject: [PATCH] Fix an issue on Nevada map, cp not well connected. --- theater/nevada.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/theater/nevada.py b/theater/nevada.py index 54ede6ac..c59ee17a 100644 --- a/theater/nevada.py +++ b/theater/nevada.py @@ -37,8 +37,8 @@ class NevadaTheater(ConflictTheater): super(NevadaTheater, self).__init__() self.add_controlpoint(self.tonopah, connected_to=[self.tonopah_test_range, self.lincoln_conty]) - self.add_controlpoint(self.tonopah_test_range, connected_to=[self.tonopah, self.lincoln_conty, self.groom_lake, self.pahute_mesa]) - self.add_controlpoint(self.lincoln_conty, connected_to=[self.tonopah_test_range, self.mesquite]) + self.add_controlpoint(self.tonopah_test_range, connected_to=[self.tonopah, self.lincoln_conty, self.pahute_mesa]) + self.add_controlpoint(self.lincoln_conty, connected_to=[self.tonopah_test_range, self.tonopah, self.mesquite]) self.add_controlpoint(self.groom_lake, connected_to=[self.pahute_mesa, self.lincoln_conty, self.mesquite]) self.add_controlpoint(self.pahute_mesa, connected_to=[self.groom_lake, self.tonopah_test_range, self.beatty, self.creech])