Merge remote-tracking branch 'remotes/dcs-retribution/dcs-retribution/dev' into pretense-generator

This commit is contained in:
MetalStormGhost
2024-07-05 12:06:53 +03:00
111 changed files with 2645 additions and 500 deletions

View File

@@ -249,6 +249,22 @@ class WaypointBuilder:
objective: MissionTarget,
) -> FlightWaypoint:
alt = self.get_combat_altitude
if ingress_type in [
FlightWaypointType.INGRESS_CAS,
FlightWaypointType.INGRESS_OCA_AIRCRAFT,
]:
weather = self.flight.coalition.game.conditions.weather
max_alt = feet(30000)
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
max_alt = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
alt = min(alt, max_alt)
alt_type: AltitudeReference = "BARO"
if self.is_helo or self.flight.is_hercules:
alt_type = "RADIO"
@@ -381,13 +397,23 @@ class WaypointBuilder:
return waypoint
def cas(self, position: Point) -> FlightWaypoint:
weather = self.flight.coalition.game.conditions.weather
max_alt = feet(30000)
if weather.clouds and (
weather.clouds.preset
and "overcast" in weather.clouds.preset.description.lower()
or weather.clouds.density > 5
):
max_alt = meters(
max(feet(500).meters, weather.clouds.base - feet(500).meters)
)
return FlightWaypoint(
"CAS",
FlightWaypointType.CAS,
position,
feet(self.flight.coalition.game.settings.heli_combat_alt_agl)
if self.is_helo
else meters(1000),
else min(meters(1000), max_alt),
"RADIO",
description="Provide CAS",
pretty_name="CAS",

View File

@@ -9,7 +9,7 @@ from uuid import UUID
from dcs import Mission
from dcs.countries import CombinedJointTaskForcesBlue, CombinedJointTaskForcesRed
from dcs.country import Country
from dcs.planes import F_15C, A_10A, AJS37
from dcs.planes import F_15C, A_10A, AJS37, C_130
from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
from dcs.statics import Fortification, Warehouse
from dcs.terrain import Airport
@@ -43,6 +43,7 @@ class MizCampaignLoader:
OFF_MAP_UNIT_TYPE = F_15C.id
GROUND_SPAWN_UNIT_TYPE = A_10A.id
GROUND_SPAWN_ROADBASE_UNIT_TYPE = AJS37.id
GROUND_SPAWN_LARGE_UNIT_TYPE = C_130.id
CV_UNIT_TYPE = Stennis.id
LHA_UNIT_TYPE = LHA_Tarawa.id
@@ -237,6 +238,12 @@ class MizCampaignLoader:
if group.units[0].type == self.GROUND_SPAWN_ROADBASE_UNIT_TYPE:
yield group
@property
def ground_spawns_large(self) -> Iterator[PlaneGroup]:
for group in itertools.chain(self.blue.plane_group, self.red.plane_group):
if group.units[0].type == self.GROUND_SPAWN_LARGE_UNIT_TYPE:
yield group
@property
def ground_spawns(self) -> Iterator[PlaneGroup]:
for group in itertools.chain(self.blue.plane_group, self.red.plane_group):
@@ -536,6 +543,10 @@ class MizCampaignLoader:
closest, distance = self.objective_info(plane_group)
self._add_ground_spawn(closest.ground_spawns_roadbase, plane_group)
for plane_group in self.ground_spawns_large:
closest, distance = self.objective_info(plane_group)
self._add_ground_spawn(closest.ground_spawns_large, plane_group)
for plane_group in self.ground_spawns:
closest, distance = self.objective_info(plane_group)
self._add_ground_spawn(closest.ground_spawns, plane_group)

View File

@@ -532,6 +532,15 @@ class AircraftType(UnitType[Type[FlyingType]]):
for task_name, priority in data.get("tasks", {}).items():
task_priorities[FlightType(task_name)] = priority
if (
FlightType.SEAD_SWEEP not in task_priorities
and FlightType.SEAD in task_priorities
):
task_priorities[FlightType.SEAD_SWEEP] = task_priorities[FlightType.SEAD]
cls._custom_weapon_injections(aircraft, data)
cls._user_weapon_injections(aircraft)
display_name = data.get("display_name", variant_id)
return AircraftType(
dcs_unit_type=aircraft,

View File

@@ -402,12 +402,17 @@ class Faction:
self.remove_aircraft("VSN_F106B")
if not mod_settings.a6a_intruder:
self.remove_aircraft("VSN_A6A")
if not mod_settings.ea6b_prowler:
self.remove_aircraft("EA_6B")
if not mod_settings.jas39_gripen:
self.remove_aircraft("JAS39Gripen")
self.remove_aircraft("JAS39Gripen_BVR")
self.remove_aircraft("JAS39Gripen_AG")
if not mod_settings.super_etendard:
self.remove_aircraft("VSN_SEM")
if not mod_settings.su15_flagon:
self.remove_aircraft("Su_15")
self.remove_aircraft("Su_15TM")
if not mod_settings.su30_flanker_h:
self.remove_aircraft("Su-30MKA")
self.remove_aircraft("Su-30MKI")

View File

@@ -96,6 +96,7 @@ class Migrator:
try_set_attr(cp, "ground_spawns_roadbase", [])
try_set_attr(cp, "helipads_quad", [])
try_set_attr(cp, "helipads_invisible", [])
try_set_attr(cp, "ground_spawns_large", [])
if (
cp.dcs_airport and is_sinai and cp.dcs_airport.id == 20
): # fix for Hatzor

View File

@@ -56,6 +56,7 @@ class AircraftGenerator:
mission_data: MissionData,
helipads: dict[ControlPoint, list[StaticGroup]],
ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns_large: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
) -> None:
self.mission = mission
@@ -69,6 +70,7 @@ class AircraftGenerator:
self.mission_data = mission_data
self.helipads = helipads
self.ground_spawns_roadbase = ground_spawns_roadbase
self.ground_spawns_large = ground_spawns_large
self.ground_spawns = ground_spawns
self.ewrj_package_dict: Dict[int, List[FlyingGroup[Any]]] = {}
@@ -208,6 +210,7 @@ class AircraftGenerator:
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns_large,
self.ground_spawns,
self.mission_data,
).create_idle_aircraft()
@@ -239,6 +242,7 @@ class AircraftGenerator:
self.mission,
self.helipads,
self.ground_spawns_roadbase,
self.ground_spawns_large,
self.ground_spawns,
self.mission_data,
).create_flight_group()

View File

@@ -67,6 +67,7 @@ class FlightGroupSpawner:
mission: Mission,
helipads: dict[ControlPoint, list[StaticGroup]],
ground_spawns_roadbase: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns_large: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
ground_spawns: dict[ControlPoint, list[Tuple[StaticGroup, Point]]],
mission_data: MissionData,
) -> None:
@@ -75,6 +76,7 @@ class FlightGroupSpawner:
self.mission = mission
self.helipads = helipads
self.ground_spawns_roadbase = ground_spawns_roadbase
self.ground_spawns_large = ground_spawns_large
self.ground_spawns = ground_spawns
self.mission_data = mission_data
@@ -178,6 +180,8 @@ class FlightGroupSpawner:
raise RuntimeError(
f"Cannot spawn fixed-wing aircraft at {cp} because of insufficient ground spawn slots."
)
is_large = self.flight.unit_type.dcs_unit_type.width > 40
pilot_count = len(self.flight.roster.members)
if (
not is_heli
@@ -193,10 +197,18 @@ class FlightGroupSpawner:
pad_group = self._generate_at_cp_helipad(name, cp)
if pad_group is not None:
return pad_group
if cp.has_ground_spawns and self.flight.client_count > 0 and is_large:
pad_group = self._generate_at_cp_ground_spawn(name, cp, is_large)
if pad_group is not None:
return pad_group
if cp.has_ground_spawns and (self.flight.client_count > 0 or is_heli):
pad_group = self._generate_at_cp_ground_spawn(name, cp)
if pad_group is not None:
return pad_group
else:
pad_group = self._generate_at_cp_ground_spawn(name, cp, True)
if pad_group is not None:
return pad_group
return self._generate_over_departure(name, cp)
elif isinstance(cp, Airfield):
is_heli = self.flight.squadron.aircraft.helicopter
@@ -204,6 +216,35 @@ class FlightGroupSpawner:
pad_group = self._generate_at_cp_helipad(name, cp)
if pad_group is not None:
return pad_group
# Large planes (wingspan more than 40 meters, looking at you, C-130)
# First try spawning on large ground spawns
# Then try the regular airfield ramp spawns
is_large = self.flight.unit_type.dcs_unit_type.width > 40
if (
cp.has_ground_spawns
and is_large
and len(self.ground_spawns_large[cp]) >= self.flight.count
and (self.flight.client_count > 0)
):
pad_group = self._generate_at_cp_ground_spawn(name, cp, is_large)
if pad_group is not None:
return pad_group
# Below 40 meter wingspan aircraft
# First try spawning on regular or roadbase ground spawns
# Then try the regular airfield ramp spawns
# Then, if both of the above fail, use the large ground spawns
if (
cp.has_ground_spawns
and len(self.ground_spawns[cp])
+ len(self.ground_spawns_roadbase[cp])
+ len(self.ground_spawns_large[cp])
>= self.flight.count
and (self.flight.client_count > 0 or is_heli)
):
pad_group = self._generate_at_cp_ground_spawn(name, cp)
if pad_group is not None:
return pad_group
if (
cp.has_ground_spawns
and len(self.ground_spawns[cp])
@@ -214,33 +255,45 @@ class FlightGroupSpawner:
pad_group = self._generate_at_cp_ground_spawn(name, cp)
if pad_group is not None:
return pad_group
# TODO: get rid of the nevatim hack once fixed in DCS...
if self._check_nevatim_hack(cp):
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(
self.flight.squadron.aircraft.dcs_unit_type
)
if slot.slot_name in [str(n) for n in range(55, 66)]
]
return self._generate_at_airfield(name, cp, slots)
elif self._check_ramon_airbase_hack(cp):
# TODO: get rid of the ramon airbase hack once fixed in DCS...
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(
self.flight.squadron.aircraft.dcs_unit_type
)
if slot.slot_name
not in [
str(n)
for n in [1, 2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 61]
try:
# TODO: get rid of the nevatim hack once fixed in DCS...
if self._check_nevatim_hack(cp):
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(
self.flight.squadron.aircraft.dcs_unit_type
)
if slot.slot_name in [str(n) for n in range(55, 66)]
]
]
return self._generate_at_airfield(name, cp, slots)
else:
return self._generate_at_airfield(name, cp)
return self._generate_at_airfield(name, cp, slots)
elif self._check_ramon_airbase_hack(cp):
# TODO: get rid of the ramon airbase hack once fixed in DCS...
slots = [
slot
for slot in cp.dcs_airport.free_parking_slots(
self.flight.squadron.aircraft.dcs_unit_type
)
if slot.slot_name
not in [
str(n)
for n in [1, 2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 61]
]
]
return self._generate_at_airfield(name, cp, slots)
else:
return self._generate_at_airfield(name, cp)
except NoParkingSlotError:
if (
cp.has_ground_spawns
and len(self.ground_spawns_large[cp]) >= self.flight.count
and (self.flight.client_count > 0 or is_heli)
):
pad_group = self._generate_at_cp_ground_spawn(name, cp, True)
if pad_group is not None:
return pad_group
else:
raise NoParkingSlotError
return self._generate_at_airfield(name, cp)
else:
raise NotImplementedError(
f"Aircraft spawn behavior not implemented for {cp} ({cp.__class__})"
@@ -440,22 +493,26 @@ class FlightGroupSpawner:
return group
def _generate_at_cp_ground_spawn(
self, name: str, cp: ControlPoint
self, name: str, cp: ControlPoint, is_large: bool = False
) -> Optional[FlyingGroup[Any]]:
is_airbase = False
is_roadbase = False
try:
if len(self.ground_spawns_roadbase[cp]) > 0:
ground_spawn = self.ground_spawns_roadbase[cp].pop()
is_roadbase = True
if is_large:
if len(self.ground_spawns_large[cp]) > 0:
ground_spawn = self.ground_spawns_large[cp].pop()
is_airbase = True
else:
ground_spawn = self.ground_spawns[cp].pop()
is_airbase = True
if len(self.ground_spawns_roadbase[cp]) > 0:
ground_spawn = self.ground_spawns_roadbase[cp].pop()
is_roadbase = True
if len(self.ground_spawns[cp]) > 0:
ground_spawn = self.ground_spawns[cp].pop()
is_airbase = True
except IndexError as ex:
logging.warning("Not enough STOL slots available at " + str(ex))
logging.warning("Not enough ground spawn slots available at " + str(ex))
return None
# raise RuntimeError(f"Not enough STOL slots available at {cp}") from ex
group = self._generate_at_group(name, ground_spawn[0])
@@ -524,10 +581,14 @@ class FlightGroupSpawner:
for i in range(self.flight.count - 1):
try:
terrain = cp.coalition.game.theater.terrain
if len(self.ground_spawns_roadbase[cp]) > 0:
ground_spawn = self.ground_spawns_roadbase[cp].pop()
if is_large:
if len(self.ground_spawns_large[cp]) > 0:
ground_spawn = self.ground_spawns_large[cp].pop()
else:
ground_spawn = self.ground_spawns[cp].pop()
if len(self.ground_spawns_roadbase[cp]) > 0:
ground_spawn = self.ground_spawns_roadbase[cp].pop()
else:
ground_spawn = self.ground_spawns[cp].pop()
group.units[1 + i].position = Point(
ground_spawn[0].x, ground_spawn[0].y, terrain=terrain
)

View File

@@ -249,6 +249,7 @@ class MissionGenerator:
mission_data=self.mission_data,
helipads=tgo_generator.helipads,
ground_spawns_roadbase=tgo_generator.ground_spawns_roadbase,
ground_spawns_large=tgo_generator.ground_spawns_large,
ground_spawns=tgo_generator.ground_spawns,
)

View File

@@ -1042,6 +1042,123 @@ class GroundSpawnRoadbaseGenerator:
self.ground_spawns_roadbase = []
class GroundSpawnLargeGenerator:
"""
Generates STOL aircraft starting positions for given control point
"""
def __init__(
self,
mission: Mission,
cp: ControlPoint,
game: Game,
radio_registry: RadioRegistry,
tacan_registry: TacanRegistry,
):
self.m = mission
self.cp = cp
self.game = game
self.radio_registry = radio_registry
self.tacan_registry = tacan_registry
self.ground_spawns_large: list[Tuple[StaticGroup, Point]] = []
def create_ground_spawn_large(
self, i: int, vtol_pad: Tuple[PointWithHeading, Point]
) -> None:
# Note: FARPs are generated as neutral object in order not to interfere with
# capture triggers
neutral_country = self.m.country(self.game.neutral_country.name)
country = self.m.country(
self.game.coalition_for(self.cp.captured).faction.country.name
)
terrain = self.cp.coalition.game.theater.terrain
name = f"{self.cp.name} large ground spawn {i}"
logging.info("Generating Large Ground Spawn static : " + name)
pad = InvisibleFARP(unit_id=self.m.next_unit_id(), name=name, terrain=terrain)
pad.position = Point(vtol_pad[0].x, vtol_pad[0].y, terrain=terrain)
pad.heading = vtol_pad[0].heading.degrees
sg = unitgroup.StaticGroup(self.m.next_group_id(), name)
sg.add_unit(pad)
sp = StaticPoint(pad.position)
sg.add_point(sp)
neutral_country.add_static_group(sg)
self.ground_spawns_large.append((sg, vtol_pad[1]))
# tanker_type: Type[VehicleType]
# ammo_truck_type: Type[VehicleType]
tanker_type, ammo_truck_type, power_truck_type = farp_truck_types_for_country(
country.id
)
# Generate a FARP Ammo and Fuel stack for each pad
if self.game.settings.ground_start_trucks:
self.m.vehicle_group(
country=country,
name=(name + "_fuel"),
_type=tanker_type,
position=pad.position.point_from_heading(
vtol_pad[0].heading.degrees - 175, 45
),
group_size=1,
heading=pad.heading + 45,
move_formation=PointAction.OffRoad,
)
self.m.vehicle_group(
country=country,
name=(name + "_ammo"),
_type=ammo_truck_type,
position=pad.position.point_from_heading(
vtol_pad[0].heading.degrees - 185, 45
),
group_size=1,
heading=pad.heading + 45,
move_formation=PointAction.OffRoad,
)
else:
self.m.static_group(
country=country,
name=(name + "_fuel"),
_type=Fortification.FARP_Fuel_Depot,
position=pad.position.point_from_heading(
vtol_pad[0].heading.degrees - 180, 55
),
heading=pad.heading,
)
self.m.static_group(
country=country,
name=(name + "_ammo"),
_type=Fortification.FARP_Ammo_Dump_Coating,
position=pad.position.point_from_heading(
vtol_pad[0].heading.degrees - 180, 45
),
heading=pad.heading + 270,
)
if self.game.settings.ground_start_ground_power_trucks:
self.m.vehicle_group(
country=country,
name=(name + "_power"),
_type=power_truck_type,
position=pad.position.point_from_heading(
vtol_pad[0].heading.degrees - 185, 45
),
group_size=1,
heading=pad.heading + 45,
move_formation=PointAction.OffRoad,
)
def generate(self) -> None:
try:
for i, vtol_pad in enumerate(self.cp.ground_spawns_large):
self.create_ground_spawn_large(i, vtol_pad)
except AttributeError:
self.ground_spawns_large = []
class GroundSpawnGenerator:
"""
Generates STOL aircraft starting positions for given control point
@@ -1207,6 +1324,9 @@ class TgoGenerator:
self.ground_spawns_roadbase: dict[
ControlPoint, list[Tuple[StaticGroup, Point]]
] = defaultdict(list)
self.ground_spawns_large: dict[
ControlPoint, list[Tuple[StaticGroup, Point]]
] = defaultdict(list)
self.ground_spawns: dict[
ControlPoint, list[Tuple[StaticGroup, Point]]
] = defaultdict(list)
@@ -1233,7 +1353,15 @@ class TgoGenerator:
] = ground_spawn_roadbase_gen.ground_spawns_roadbase
random.shuffle(self.ground_spawns_roadbase[cp])
# Generate STOL pads
# Generate Large Ground Spawn slots
ground_large_spawn_gen = GroundSpawnLargeGenerator(
self.m, cp, self.game, self.radio_registry, self.tacan_registry
)
ground_large_spawn_gen.generate()
self.ground_spawns_large[cp] = ground_large_spawn_gen.ground_spawns_large
random.shuffle(self.ground_spawns_large[cp])
# Generate Ground Spawn slots
ground_spawn_gen = GroundSpawnGenerator(
self.m, cp, self.game, self.radio_registry, self.tacan_registry
)

View File

@@ -159,11 +159,13 @@ class MissionResultsProcessor:
captured.control_point.capture(
self.game, events, captured.captured_by_player
)
logging.info(f"Will run redeploy for {captured.control_point}")
self.redeploy_units(captured.control_point)
except Exception:
logging.exception(f"Could not process base capture {captured}")
for captured in debriefing.base_captures:
logging.info(f"Will run redeploy for {captured.control_point}")
self.redeploy_units(captured.control_point)
def record_carcasses(self, debriefing: Debriefing) -> None:
for destroyed_unit in debriefing.state_data.destroyed_statics:
self.game.add_destroyed_units(destroyed_unit)
@@ -301,10 +303,6 @@ class MissionResultsProcessor:
""" "
Auto redeploy units to newly captured base
"""
ally_connected_cps = [
ocp for ocp in cp.connected_points if cp.captured == ocp.captured
]
enemy_connected_cps = [
ocp for ocp in cp.connected_points if cp.captured != ocp.captured
]
@@ -314,28 +312,54 @@ class MissionResultsProcessor:
if len(enemy_connected_cps) == 0:
return
ally_connected_cps = [
ocp
for ocp in cp.transitive_connected_friendly_destinations()
if cp.captured == ocp.captured and ocp.base.total_armor
]
settings = cp.coalition.game.settings
factor = (
settings.frontline_reserves_factor
if cp.captured
else settings.frontline_reserves_factor_red
)
# From each ally cp, send reinforcements
for ally_cp in ally_connected_cps:
for ally_cp in sorted(
ally_connected_cps,
key=lambda x: len(
[cp for cp in x.connected_points if x.captured != cp.captured]
),
):
self.redeploy_between(cp, ally_cp)
if cp.base.total_armor > factor * cp.deployable_front_line_units:
break
def redeploy_between(self, destination: ControlPoint, source: ControlPoint) -> None:
total_units_redeployed = 0
moved_units = {}
if source.has_active_frontline or not destination.captured:
# If there are still active front lines to defend at the
# transferring CP we should not transfer all units.
#
# Opfor also does not transfer all of their units.
# TODO: Balance the CPs rather than moving half from everywhere.
move_factor = 0.5
else:
# Otherwise we can move everything.
move_factor = 1
settings = source.coalition.game.settings
reserves = max(
1,
settings.reserves_procurement_target
if source.captured
else settings.reserves_procurement_target_red,
)
total_units = source.base.total_armor
reserves_factor = (reserves - 1) / total_units # slight underestimation
source_frontline_count = len(
[cp for cp in source.connected_points if not source.is_friendly_to(cp)]
)
move_factor = max(0.0, 1 / (source_frontline_count + 1) - reserves_factor)
for frontline_unit, count in source.base.armor.items():
moved_units[frontline_unit] = int(count * move_factor)
total_units_redeployed = total_units_redeployed + int(count * move_factor)
moved_count = int(count * move_factor)
moved_units[frontline_unit] = moved_count
total_units_redeployed += moved_count
destination.base.commission_units(moved_units)
source.base.commit_losses(moved_units)

View File

@@ -390,6 +390,7 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
self.helipads_quad: List[PointWithHeading] = []
self.helipads_invisible: List[PointWithHeading] = []
self.ground_spawns_roadbase: List[Tuple[PointWithHeading, Point]] = []
self.ground_spawns_large: List[Tuple[PointWithHeading, Point]] = []
self.ground_spawns: List[Tuple[PointWithHeading, Point]] = []
self._coalition: Optional[Coalition] = None
@@ -572,6 +573,23 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
connected.extend(cp.transitive_friendly_shipping_destinations(seen))
return connected
def transitive_connected_friendly_destinations(
self, seen: Optional[Set[ControlPoint]] = None
) -> List[ControlPoint]:
if seen is None:
seen = {self}
connected = []
for cp in set(self.connected_points + list(self.shipping_lanes.keys())):
if cp.captured != self.captured:
continue
if cp in seen:
continue
seen.add(cp)
connected.append(cp)
connected.extend(cp.transitive_connected_friendly_destinations(seen))
return connected
@property
def has_factory(self) -> bool:
for tgo in self.connected_objectives:
@@ -594,7 +612,12 @@ class ControlPoint(MissionTarget, SidcDescribable, ABC):
"""
Returns true if cp can operate STOL aircraft
"""
return len(self.ground_spawns_roadbase) + len(self.ground_spawns) > 0
return (
len(self.ground_spawns_roadbase)
+ len(self.ground_spawns_large)
+ len(self.ground_spawns)
> 0
)
def can_recruit_ground_units(self, game: Game) -> bool:
"""Returns True if this control point is capable of recruiting ground units."""
@@ -1266,6 +1289,7 @@ class Airfield(ControlPoint, CTLD):
if parking_type.include_fixed_wing_stol:
parking_slots += len(self.ground_spawns)
parking_slots += len(self.ground_spawns_roadbase)
parking_slots += len(self.ground_spawns_large)
if parking_type.include_fixed_wing:
parking_slots += len(self.airport.parking_slots)
return parking_slots
@@ -1655,13 +1679,19 @@ class Fob(ControlPoint, RadioFrequencyContainer, CTLD):
+ len(self.helipads_invisible)
)
try:
if parking_type.include_fixed_wing_stol:
if parking_type.include_fixed_wing_stol:
try:
parking_slots += len(self.ground_spawns)
except AttributeError:
self.ground_spawns_roadbase = []
try:
parking_slots += len(self.ground_spawns_roadbase)
except AttributeError:
self.ground_spawns_roadbase = []
self.ground_spawns = []
except AttributeError:
self.ground_spawns_large = []
try:
parking_slots += len(self.ground_spawns_large)
except AttributeError:
self.ground_spawns = []
return parking_slots
def can_operate(self, aircraft: AircraftType) -> bool:

View File

@@ -68,6 +68,7 @@ class ModSettings:
a4_skyhawk: bool = False
a6a_intruder: bool = False
a7e_corsair2: bool = False
ea6b_prowler: bool = False
f4bc_phantom: bool = False
f9f_panther: bool = False
f15d_baz: bool = False
@@ -86,6 +87,7 @@ class ModSettings:
uh_60l: bool = False
jas39_gripen: bool = False
super_etendard: bool = False
su15_flagon: bool = False
su30_flanker_h: bool = False
su57_felon: bool = False
frenchpack: bool = False

View File

@@ -283,6 +283,10 @@ class TheaterGroundObject(MissionTarget, SidcDescribable, ABC):
def coalition(self) -> Coalition:
return self.control_point.coalition
@property
def is_naval_control_point(self) -> bool:
return False
class BuildingGroundObject(TheaterGroundObject):
def __init__(
@@ -384,6 +388,10 @@ class GenericCarrierGroundObject(NavalGroundObject, ABC):
def is_control_point(self) -> bool:
return True
@property
def is_naval_control_point(self) -> bool:
return True
# TODO: Why is this both a CP and a TGO?
class CarrierGroundObject(GenericCarrierGroundObject):

View File

@@ -66,6 +66,18 @@ class TheaterUnit:
if self.ground_object.is_iads:
iads = self.ground_object.control_point.coalition.game.theater.iads_network
iads.update_tgo(self.ground_object, events)
if self.ground_object.is_naval_control_point:
cp = self.ground_object.control_point
for squadron in cp.squadrons:
cp.coalition.air_wing.squadrons[squadron.aircraft].remove(squadron)
def revive(self, events: GameUpdateEvents) -> None:
self.alive = True
self.ground_object.threat_poly()
events.update_tgo(self.ground_object)
if self.ground_object.is_iads:
iads = self.ground_object.control_point.coalition.game.theater.iads_network
iads.update_tgo(self.ground_object, events)
@property
def unit_name(self) -> str: