From 1b9da9cdd895b046c56831e67d1d430c63c22f5c Mon Sep 17 00:00:00 2001 From: Khopa Date: Sat, 26 Jun 2021 20:00:10 +0200 Subject: [PATCH] Fixed mypy error after merge --- game/game.py | 44 -------------------------------------------- 1 file changed, 44 deletions(-) diff --git a/game/game.py b/game/game.py index e3d08939..0f9eacbb 100644 --- a/game/game.py +++ b/game/game.py @@ -259,50 +259,6 @@ class Game: else: return USAFAggressors - def faction_for(self, player: bool) -> Faction: - if player: - return self.player_faction - return self.enemy_faction - - def faker_for(self, player: bool) -> Faker: - if player: - return self.blue_faker - return self.red_faker - - def air_wing_for(self, player: bool) -> AirWing: - if player: - return self.blue_air_wing - return self.red_air_wing - - def country_for(self, player: bool) -> str: - if player: - return self.player_country - return self.enemy_country - - def bullseye_for(self, player: bool) -> Bullseye: - if player: - return self.blue_bullseye - return self.red_bullseye - - def _roll(self, prob, mult): - if self.settings.version == "dev": - # always generate all events for dev - return 100 - else: - return random.randint(1, 100) <= prob * mult - - def _generate_player_event(self, event_class, player_cp, enemy_cp): - self.events.append( - event_class( - self, - player_cp, - enemy_cp, - enemy_cp.position, - self.player_faction.name, - self.enemy_faction.name, - ) - ) - def _generate_events(self): for front_line in self.theater.conflicts(): self._generate_player_event(