Clean up start-up logging.

Most of this wasn't helpful. What was is now logging instead of print
so it can be configured.
This commit is contained in:
Dan Albert 2020-10-06 22:24:47 -07:00
parent e537396fec
commit 1c4aec83cb
3 changed files with 8 additions and 11 deletions

View File

@ -1,4 +1,5 @@
import json import json
import logging
import os import os
from typing import Dict from typing import Dict
@ -28,25 +29,25 @@ def init():
global __theme_index global __theme_index
__theme_index = DEFAULT_THEME_INDEX __theme_index = DEFAULT_THEME_INDEX
print("init setting theme index to " + str(__theme_index))
if os.path.isfile(THEME_PREFERENCES_FILE_PATH): if os.path.isfile(THEME_PREFERENCES_FILE_PATH):
try: try:
with(open(THEME_PREFERENCES_FILE_PATH)) as prefs: with(open(THEME_PREFERENCES_FILE_PATH)) as prefs:
pref_data = json.loads(prefs.read()) pref_data = json.loads(prefs.read())
__theme_index = pref_data["theme_index"] __theme_index = pref_data["theme_index"]
print(__theme_index)
set_theme_index(__theme_index) set_theme_index(__theme_index)
save_theme_config() save_theme_config()
print("file setting theme index to " + str(__theme_index))
except: except:
# is this necessary? # is this necessary?
set_theme_index(DEFAULT_THEME_INDEX) set_theme_index(DEFAULT_THEME_INDEX)
print("except setting theme index to " + str(__theme_index)) logging.exception("Unable to change theme")
else: else:
# is this necessary? # is this necessary?
set_theme_index(DEFAULT_THEME_INDEX) set_theme_index(DEFAULT_THEME_INDEX)
print("else setting theme index to " + str(__theme_index)) logging.error(
f"Using default theme because {THEME_PREFERENCES_FILE_PATH} "
"does not exist"
)
# set theme index then use save_theme_config to save to file # set theme index then use save_theme_config to save to file

View File

@ -111,15 +111,12 @@ EVENT_ICONS: Dict[str, QPixmap] = {}
def load_event_icons(): def load_event_icons():
for image in os.listdir("./resources/ui/events/"): for image in os.listdir("./resources/ui/events/"):
print(image)
if image.endswith(".PNG"): if image.endswith(".PNG"):
EVENT_ICONS[image[:-4]] = QPixmap(os.path.join("./resources/ui/events/", image)) EVENT_ICONS[image[:-4]] = QPixmap(os.path.join("./resources/ui/events/", image))
def load_aircraft_icons(): def load_aircraft_icons():
for aircraft in os.listdir("./resources/ui/units/aircrafts/"): for aircraft in os.listdir("./resources/ui/units/aircrafts/"):
print(aircraft)
if aircraft.endswith(".jpg"): if aircraft.endswith(".jpg"):
print(aircraft[:-7] + " : " + os.path.join("./resources/ui/units/aircrafts/", aircraft) + " ")
AIRCRAFT_ICONS[aircraft[:-7]] = QPixmap(os.path.join("./resources/ui/units/aircrafts/", aircraft)) AIRCRAFT_ICONS[aircraft[:-7]] = QPixmap(os.path.join("./resources/ui/units/aircrafts/", aircraft))
AIRCRAFT_ICONS["F-16C_50"] = AIRCRAFT_ICONS["F-16C"] AIRCRAFT_ICONS["F-16C_50"] = AIRCRAFT_ICONS["F-16C"]
AIRCRAFT_ICONS["FA-18C_hornet"] = AIRCRAFT_ICONS["FA-18C"] AIRCRAFT_ICONS["FA-18C_hornet"] = AIRCRAFT_ICONS["FA-18C"]
@ -128,7 +125,5 @@ def load_aircraft_icons():
def load_vehicle_icons(): def load_vehicle_icons():
for vehicle in os.listdir("./resources/ui/units/vehicles/"): for vehicle in os.listdir("./resources/ui/units/vehicles/"):
print(vehicle)
if vehicle.endswith(".jpg"): if vehicle.endswith(".jpg"):
print(vehicle[:-7] + " : " + os.path.join("./resources/ui/units/vehicles/", vehicle) + " ")
VEHICLES_ICONS[vehicle[:-7]] = QPixmap(os.path.join("./resources/ui/units/vehicles/", vehicle)) VEHICLES_ICONS[vehicle[:-7]] = QPixmap(os.path.join("./resources/ui/units/vehicles/", vehicle))

View File

@ -1,3 +1,4 @@
import logging
from typing import Dict, List, Optional, Tuple from typing import Dict, List, Optional, Tuple
from PySide2.QtCore import Qt from PySide2.QtCore import Qt
@ -74,7 +75,7 @@ class QLiberationMap(QGraphicsView):
def setGame(self, game: Optional[Game]): def setGame(self, game: Optional[Game]):
self.game = game self.game = game
print("Reloading Map Canvas") logging.debug("Reloading Map Canvas")
if self.game is not None: if self.game is not None:
self.reload_scene() self.reload_scene()