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Make certain stances use slightly offset headings.
There's a DCS bug where vehicles sometimes don't move if they don't have to change heading. This is a bit of a hacky workaround for that. Should fix #797.
This commit is contained in:
parent
242085966b
commit
1c86585f03
14
gen/armor.py
14
gen/armor.py
@ -352,9 +352,14 @@ class GroundConflictGenerator:
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to_cp.position.random_point_within(500, 0)
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to_cp.position.random_point_within(500, 0)
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)
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)
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else:
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else:
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# We use an offset heading here because DCS doesn't always
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# force vehicles to move if there's no heading change.
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offset_heading = forward_heading - 1
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if offset_heading < 0:
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offset_heading = 359
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attack_point = self.find_offensive_point(
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attack_point = self.find_offensive_point(
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dcs_group,
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dcs_group,
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forward_heading,
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offset_heading,
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AGGRESIVE_MOVE_DISTANCE
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AGGRESIVE_MOVE_DISTANCE
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)
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)
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dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
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dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
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@ -367,7 +372,12 @@ class GroundConflictGenerator:
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to_cp.position.random_point_within(500, 0)
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to_cp.position.random_point_within(500, 0)
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)
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)
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else:
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else:
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attack_point = self.find_offensive_point(dcs_group, forward_heading, BREAKTHROUGH_OFFENSIVE_DISTANCE)
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# We use an offset heading here because DCS doesn't always
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# force vehicles to move if there's no heading change.
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offset_heading = forward_heading - 1
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if offset_heading < 0:
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offset_heading = 359
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attack_point = self.find_offensive_point(dcs_group, offset_heading, BREAKTHROUGH_OFFENSIVE_DISTANCE)
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dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
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dcs_group.add_waypoint(attack_point, PointAction.OffRoad)
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elif stance == CombatStance.ELIMINATION:
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elif stance == CombatStance.ELIMINATION:
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# In elimination mode, the units focus on destroying as much enemy groups as possible
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# In elimination mode, the units focus on destroying as much enemy groups as possible
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