Move logging_config to game.

This isn't unique to the UI, the UI is just the current caller.
This commit is contained in:
Dan Albert
2022-09-03 11:34:11 -07:00
committed by Raffson
parent e1bf0ed47a
commit 1d5a410bc5
2 changed files with 1 additions and 3 deletions

View File

@@ -1,22 +0,0 @@
"""Logging APIs."""
import logging
import logging.config
import os
from pathlib import Path
import yaml
def init_logging(version: str) -> None:
"""Initializes the logging configuration."""
if not os.path.isdir("./logs"):
os.mkdir("logs")
resources = Path("resources")
log_config = resources / "default_logging.yaml"
if (custom_log_config := resources / "logging.yaml").exists():
log_config = custom_log_config
with log_config.open() as log_file:
logging.config.dictConfig(yaml.safe_load(log_file))
logging.info(f"DCS Liberation {version}")

View File

@@ -2,7 +2,6 @@ import argparse
import logging
import os
import sys
import time
from datetime import datetime
from pathlib import Path
from typing import Optional
@@ -13,7 +12,7 @@ from PySide2.QtGui import QPixmap
from PySide2.QtWidgets import QApplication, QCheckBox, QSplashScreen
from dcs.payloads import PayloadDirectories
from game import Game, VERSION, persistency
from game import Game, VERSION, logging_config, persistency
from game.campaignloader.campaign import Campaign, DEFAULT_BUDGET
from game.data.weapons import Pylon, Weapon, WeaponGroup
from game.dcs.aircrafttype import AircraftType
@@ -27,7 +26,6 @@ from pydcs_extensions import load_mods
from qt_ui import (
liberation_install,
liberation_theme,
logging_config,
uiconstants,
)
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal