From 1d6c8a24537ad60ffb96c53268d94575a86feaa7 Mon Sep 17 00:00:00 2001 From: MetalStormGhost Date: Sun, 17 Sep 2023 11:16:18 +0300 Subject: [PATCH] Now splits the generated Pretense group role properly in create_vehicle_group(). --- game/pretense/pretensetgogenerator.py | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/game/pretense/pretensetgogenerator.py b/game/pretense/pretensetgogenerator.py index 639e74e5..ed86f157 100644 --- a/game/pretense/pretensetgogenerator.py +++ b/game/pretense/pretensetgogenerator.py @@ -294,9 +294,15 @@ class PretenseGroundObjectGenerator(GroundObjectGenerator): self.set_alarm_state(vehicle_group) GroundForcePainter(faction, vehicle_group.units[0]).apply_livery() - self.game.pretense_ground_supply[cp_side][cp_name_trimmed].append( - f"{vehicle_group.name}" - ) + group_role = group_name.split("-")[1] + if group_role == "supply": + self.game.pretense_ground_supply[cp_side][cp_name_trimmed].append( + f"{vehicle_group.name}" + ) + elif group_role == "assault": + self.game.pretense_ground_assault[cp_side][cp_name_trimmed].append( + f"{vehicle_group.name}" + ) else: vehicle_unit = self.m.vehicle(unit.unit_name, unit.type) vehicle_unit.player_can_drive = True