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https://github.com/dcs-retribution/dcs-retribution.git
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Add command line option to generate a new game.
Saves us a ton of clicks while developing the campaign generator.
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@@ -35,11 +35,11 @@ from qt_ui.windows.preferences.QLiberationPreferencesWindow import \
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class QLiberationWindow(QMainWindow):
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def __init__(self):
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def __init__(self, game: Optional[Game]) -> None:
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super(QLiberationWindow, self).__init__()
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self.game: Optional[Game] = None
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self.game_model = GameModel()
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self.game = game
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self.game_model = GameModel(game)
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Dialog.set_game(self.game_model)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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@@ -60,7 +60,10 @@ class QLiberationWindow(QMainWindow):
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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self.onGameGenerated(persistency.restore_game())
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if self.game is None:
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self.onGameGenerated(persistency.restore_game())
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else:
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self.onGameGenerated(self.game)
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def initUi(self):
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hbox = QSplitter(Qt.Horizontal)
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@@ -74,13 +74,14 @@ class NewGameWizard(QtWidgets.QWizard):
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player_name = blueFaction
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enemy_name = redFaction
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settings = Settings()
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settings.inverted = invertMap
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settings.supercarrier = supercarrier
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settings.do_not_generate_carrier = no_carrier
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settings.do_not_generate_lha = no_lha
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settings.do_not_generate_player_navy = no_player_navy
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settings.do_not_generate_enemy_navy = no_enemy_navy
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settings = Settings(
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inverted=invertMap,
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supercarrier=supercarrier,
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do_not_generate_carrier=no_carrier,
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do_not_generate_lha=no_lha,
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do_not_generate_player_navy=no_player_navy,
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do_not_generate_enemy_navy=no_enemy_navy
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)
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generator = GameGenerator(player_name, enemy_name, conflictTheater,
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settings, timePeriod, starting_money,
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