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Add FOB ControlPoint type
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@@ -623,3 +623,55 @@ class OffMapSpawn(ControlPoint):
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@property
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def runway_status(self) -> RunwayStatus:
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return RunwayStatus()
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class Fob(ControlPoint):
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def __init__(self, name: str, at: Point, cp_id: int):
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import game.theater.conflicttheater
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super().__init__(cp_id, name, at, at,
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game.theater.conflicttheater.SIZE_SMALL, 1,
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has_frontline=True, cptype=ControlPointType.FOB)
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def runway_is_operational(self) -> bool:
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return False
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def active_runway(self, conditions: Conditions,
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dynamic_runways: Dict[str, RunwayData]) -> RunwayData:
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logging.warning("TODO: FOBs have no runways.")
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return RunwayData(self.full_name, runway_heading=0, runway_name="")
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@property
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def runway_status(self) -> RunwayStatus:
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return RunwayStatus()
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def mission_types(self, for_player: bool) -> Iterator[FlightType]:
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from gen.flights.flight import FlightType
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if self.is_friendly(for_player):
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yield from [
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FlightType.BARCAP,
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# TODO: FlightType.LOGISTICS
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]
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else:
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yield from [
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FlightType.STRIKE,
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FlightType.SWEEP,
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FlightType.ESCORT,
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FlightType.SEAD,
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]
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@property
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def total_aircraft_parking(self) -> int:
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return 0
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def can_operate(self, aircraft: FlyingType) -> bool:
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return False
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@property
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def heading(self) -> int:
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return 0
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# def active_runway(self, conditions: Conditions,
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# dynamic_runways: Dict[str, RunwayData]) -> RunwayData:
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# logging.warning("TODO: FOBs have no runways")
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# return RunwayData(self.full_name, runway_heading=0, runway_name="")
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