Added missing resources. Bigger maps for nevada & caucasus

This commit is contained in:
Khopa 2018-10-30 20:30:10 +01:00
parent e10b853712
commit 1fe9e56997
8 changed files with 7 additions and 6 deletions

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@ -9,8 +9,8 @@ from .base import *
class NevadaTheater(ConflictTheater): class NevadaTheater(ConflictTheater):
terrain = dcs.terrain.Nevada() terrain = dcs.terrain.Nevada()
overview_image = "nevada.gif" overview_image = "nevada.gif"
reference_points = {(nevada.Mina_Airport_3Q0.position.x, nevada.Mina_Airport_3Q0.position.y): (45, -360), reference_points = {(nevada.Mina_Airport_3Q0.position.x, nevada.Mina_Airport_3Q0.position.y): (45*2, -360*2),
(nevada.Laughlin_Airport.position.x, nevada.Laughlin_Airport.position.y): (440, 80), } (nevada.Laughlin_Airport.position.x, nevada.Laughlin_Airport.position.y): (440*2, 80*2), }
landmap = load_landmap("resources\\nev_landmap.p") landmap = load_landmap("resources\\nev_landmap.p")
daytime_map = { daytime_map = {
"dawn": (4, 6), "dawn": (4, 6),

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@ -9,8 +9,8 @@ from .landmap import load_landmap
class PersianGulfTheater(ConflictTheater): class PersianGulfTheater(ConflictTheater):
terrain = dcs.terrain.PersianGulf() terrain = dcs.terrain.PersianGulf()
overview_image = "persiangulf.gif" overview_image = "persiangulf.gif"
reference_points = {(persiangulf.Sir_Abu_Nuayr.position.x, persiangulf.Sir_Abu_Nuayr.position.y): (321, 145), reference_points = {(persiangulf.Sir_Abu_Nuayr.position.x, persiangulf.Sir_Abu_Nuayr.position.y): (321*4, 145*4),
(persiangulf.Sirri_Island.position.x, persiangulf.Sirri_Island.position.y): (347, 82), } (persiangulf.Sirri_Island.position.x, persiangulf.Sirri_Island.position.y): (347*4, 82*4), }
landmap = load_landmap("resources\\gulflandmap.p") landmap = load_landmap("resources\\gulflandmap.p")
daytime_map = { daytime_map = {
"dawn": (6, 8), "dawn": (6, 8),

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@ -199,7 +199,8 @@ class OverviewCanvas:
self.surface.blit(self.map, (0, 0)) self.surface.blit(self.map, (0, 0))
pygame.draw.rect(surface, (255, 0, 255), (mouse_pos[0], mouse_pos[1], 5, 5), 2) # Debug
# pygame.draw.rect(surface, (255, 0, 255), (mouse_pos[0], mouse_pos[1], 5, 5), 2)
for cp in self.game.theater.controlpoints: for cp in self.game.theater.controlpoints:
@ -248,7 +249,7 @@ class OverviewCanvas:
end_coords = self.transform_point(frontline_pos.point_from_heading(heading, distance), end_coords = self.transform_point(frontline_pos.point_from_heading(heading, distance),
treshold=60) treshold=60)
pygame.draw.line(surface, color, start_coords, end_coords, 1) pygame.draw.line(surface, color, start_coords, end_coords, 4)
if self.display_bases.get(): if self.display_bases.get():
for cp in self.game.theater.controlpoints: for cp in self.game.theater.controlpoints: