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Remove redundant debugMsg for missing weapon
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@ -564,7 +564,6 @@ function onWpnEvent(event)
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return --we wont track these types of weapons, so exit here
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end
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env.info(event.weapon:getTypeName().." missing from Splash Damage script")
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debugMsg(event.weapon:getTypeName().." missing from Splash Damage script")
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if splash_damage_options.weapon_missing_message == true then
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debugMsg(event.weapon:getTypeName().." missing from Splash Damage script")
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debugMsg("desc: "..mist.utils.tableShow(event.weapon:getDesc()))
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