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Ground objects are always generated and destroyable, even when it's not the current mission objective.
Fix : SAM site destruction status is saved correctly. Added most SAM site to generator.
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25
gen/sam/sam_hawk.py
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25
gen/sam/sam_hawk.py
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import random
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from dcs.vehicles import AirDefence
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from gen.sam.group_generator import AntiAirGroupGenerator
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class HawkGenerator(AntiAirGroupGenerator):
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"""
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This generate an HAWK group
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"""
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def generate(self):
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self.add_unit(AirDefence.SAM_Hawk_PCP, "PCP", self.position.x, self.position.y, self.heading)
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self.add_unit(AirDefence.SAM_Hawk_SR_AN_MPQ_50, "SR", self.position.x + 20, self.position.y, self.heading)
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self.add_unit(AirDefence.SAM_Hawk_TR_AN_MPQ_46, "TR", self.position.x + 40, self.position.y, self.heading)
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# Triple A for close range defense
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self.add_unit(AirDefence.AAA_Vulcan_M163, "AAA", self.position.x + 20, self.position.y+30, self.heading)
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num_launchers = random.randint(3, 6)
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positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180)
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for i, position in enumerate(positions):
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self.add_unit(AirDefence.SAM_Hawk_LN_M192, "LN#" + str(i), position[0], position[1], position[2])
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