mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Ground objects are always generated and destroyable, even when it's not the current mission objective.
Fix : SAM site destruction status is saved correctly. Added most SAM site to generator.
This commit is contained in:
63
qt_ui/main2.py
Normal file
63
qt_ui/main2.py
Normal file
@@ -0,0 +1,63 @@
|
||||
import datetime
|
||||
|
||||
from dcs import Mission
|
||||
from dcs.terrain import Caucasus
|
||||
from dcs.vehicles import AirDefence
|
||||
|
||||
from game import Game
|
||||
from gen.sam.sam_avenger import AvengerGenerator
|
||||
from gen.sam.sam_chaparral import ChaparralGenerator
|
||||
from gen.sam.sam_gepard import GepardGenerator
|
||||
from gen.sam.sam_hawk import HawkGenerator
|
||||
from gen.sam.sam_linebacker import LinebackerGenerator
|
||||
from gen.sam.sam_patriot import PatriotGenerator
|
||||
from gen.sam.sam_rapier import RapierGenerator
|
||||
from gen.sam.sam_roland import RolandGenerator
|
||||
from gen.sam.sam_sa10 import SA10Generator
|
||||
from gen.sam.sam_sa11 import SA11Generator
|
||||
from gen.sam.sam_sa13 import SA13Generator
|
||||
from gen.sam.sam_sa15 import SA15Generator
|
||||
from gen.sam.sam_sa19 import SA19Generator
|
||||
from gen.sam.sam_sa2 import SA2Generator
|
||||
from gen.sam.sam_sa3 import SA3Generator
|
||||
from gen.sam.sam_sa6 import SA6Generator
|
||||
from gen.sam.sam_sa8 import SA8Generator
|
||||
from gen.sam.sam_sa9 import SA9Generator
|
||||
from gen.sam.sam_zsu23 import ZSU23Generator
|
||||
from gen.sam.sam_zu23 import ZU23Generator
|
||||
from gen.sam.sam_zu23_ural import ZU23UralGenerator
|
||||
from theater import TheaterGroundObject
|
||||
from theater.caucasus import WesternGeorgia
|
||||
|
||||
ter = Caucasus()
|
||||
m = Mission()
|
||||
|
||||
|
||||
|
||||
game = Game("USA 1990", "Iran 2015", WesternGeorgia(), datetime.datetime.now())
|
||||
|
||||
generated_groups = []
|
||||
|
||||
for i,c in enumerate([SA3Generator, SA2Generator, SA6Generator, RapierGenerator,
|
||||
HawkGenerator, SA10Generator, SA19Generator, ZU23Generator,
|
||||
SA8Generator, SA11Generator, SA9Generator, SA13Generator,
|
||||
ZSU23Generator, SA15Generator, GepardGenerator, RolandGenerator,
|
||||
PatriotGenerator, ZU23UralGenerator, ChaparralGenerator,
|
||||
AvengerGenerator, LinebackerGenerator]):
|
||||
t = TheaterGroundObject()
|
||||
t.position = ter.kutaisi().position
|
||||
t.position.x += i*250
|
||||
t.dcs_identifier = "AA"
|
||||
gen = c(game, t)
|
||||
gen.generate()
|
||||
vehicle_group = gen.get_generated_group()
|
||||
generated_groups.append(vehicle_group)
|
||||
|
||||
for g in generated_groups:
|
||||
g.name = m.string(g.name)
|
||||
for unit in g.units:
|
||||
unit.name = m.string(unit.name)
|
||||
m.country("USA").add_vehicle_group(g)
|
||||
|
||||
m.save("./test.miz")
|
||||
|
||||
@@ -264,15 +264,6 @@ class QLiberationMap(QGraphicsView):
|
||||
overlay.setGraphicsEffect(effect)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@staticmethod
|
||||
def set_display_rule(rule: str, value: bool):
|
||||
QLiberationMap.display_rules[rule] = value
|
||||
|
||||
@@ -13,7 +13,21 @@ class QMapGroundObject(QGraphicsRectItem):
|
||||
self.parent = parent
|
||||
self.setAcceptHoverEvents(True)
|
||||
self.setZValue(2)
|
||||
self.setToolTip(cp.name + "'s " + self.model.category)
|
||||
|
||||
if len(self.model.groups) > 0:
|
||||
units = {}
|
||||
for g in self.model.groups:
|
||||
for u in g.units:
|
||||
if u.type in units.keys():
|
||||
units[u.type] = units[u.type]+1
|
||||
else:
|
||||
units[u.type] = 1
|
||||
tooltip = ""
|
||||
for unit in units.keys():
|
||||
tooltip = tooltip + str(unit) + "x" + str(units[unit]) + "\n"
|
||||
self.setToolTip(tooltip + str(model.groups[0].id) + str(model.groups[0].name))
|
||||
else:
|
||||
self.setToolTip(cp.name + "'s " + self.model.category)
|
||||
|
||||
|
||||
def paint(self, painter, option, widget=None):
|
||||
|
||||
@@ -67,11 +67,11 @@ class NewGameWizard(QtWidgets.QWizard):
|
||||
conflicttheater.controlpoints[i].captured = True
|
||||
|
||||
start_generator.generate_inital_units(conflicttheater, enemy_name, sams, multiplier)
|
||||
start_generator.generate_groundobjects(conflicttheater)
|
||||
game = Game(player_name=player_name,
|
||||
enemy_name=enemy_name,
|
||||
theater=conflicttheater,
|
||||
start_date=period)
|
||||
start_generator.generate_groundobjects(conflicttheater, game)
|
||||
game.budget = int(game.budget * multiplier)
|
||||
game.settings.multiplier = multiplier
|
||||
game.settings.sams = sams
|
||||
|
||||
Reference in New Issue
Block a user