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Ground objects are always generated and destroyable, even when it's not the current mission objective.
Fix : SAM site destruction status is saved correctly. Added most SAM site to generator.
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@@ -122,7 +122,7 @@ class EventResultsMenu(Menu):
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def simulate_result(self, player_factor: float, enemy_factor: float):
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def action():
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debriefing = Debriefing({})
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debriefing = Debriefing({}, [])
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def count(country: Country) -> typing.Dict[UnitType, int]:
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result = {}
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@@ -104,11 +104,11 @@ class Window:
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conflicttheater.controlpoints[i].captured = True
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start_generator.generate_inital_units(conflicttheater, enemy_name, sams, multiplier)
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start_generator.generate_groundobjects(conflicttheater)
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game = Game(player_name=player_name,
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enemy_name=enemy_name,
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theater=conflicttheater,
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start_date=period)
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start_generator.generate_groundobjects(conflicttheater, game)
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game.budget = int(game.budget * multiplier)
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game.settings.multiplier = multiplier
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game.settings.sams = sams
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