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Add infor about delayed flights to the start page.
Fixes https://github.com/Khopa/dcs_liberation/issues/398
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58
resources/ui/templates/mission_start_EN.j2
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58
resources/ui/templates/mission_start_EN.j2
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<b>You are clear for takeoff</b>
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<p>
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Some player flights may be delayed to start. For such flights, it will not be
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possible to enter the cockpit for a delayed flight until its mission start
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time, shown in the flight information window.
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</p>
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<p>
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To reduce delays, schedule packages with player flights with an earlier TOT.
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Note that if some flights within the package will take a long time to reach the
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target, a player flight may still be delayed.
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</p>
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<p>
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To avoid delays entirely, use the "Never delay player flights" option in the
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mission generation settings. Note that this will <strong>not</strong> adjust
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the timing of your mission; this option only allows you to wait in the
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cockpit.
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</p>
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<p>
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For more information, see the mission planning documentation on
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<a href="https://github.com/Khopa/dcs_liberation/wiki/Mission-planning">
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the wiki</a>.
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</p>
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<h2>For Singleplayer:</h2>
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<p>
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In DCS, open the Mission Editor and load the file: <i>liberation_nextturn</i>.
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</p>
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<p>
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Once the mission is loaded in the ME, use the "FLY" option in the "Flight"
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menu to launch.
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</p>
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<h2>For Multiplayer:</h2>
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<p>
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In DCS, open the Mission Editor, and load the file: <i>liberation_nextturn</i>
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</p>
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<p>Select File/Save, exit the mission editor, and then select Multiplayer.</p>
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<p>Then host a server with the mission, and tell your friends to join!</p>
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<i>(The step in the mission editor is important, and fix a game breaking bug.)</i>
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<h2>Finishing</h2>
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<p>Once you have played the mission, click on the \"Accept Results\" button.</p>
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<p>
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If DCS Liberation does not detect mission end, use the manually submit button,
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and choose the state.json file.
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</p>
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