Add exclusion zone display to the new map.

https://github.com/dcs-liberation/dcs_liberation/issues/1097
This commit is contained in:
Dan Albert
2021-05-30 18:50:25 -07:00
parent 9d1060975e
commit 2218733da4
2 changed files with 105 additions and 14 deletions

View File

@@ -60,6 +60,16 @@ def shapely_poly_to_leaflet_points(
return [theater.point_to_ll(Point(x, y)).as_list() for x, y in poly.exterior.coords]
def shapely_to_leaflet_polys(
poly: Union[Polygon, MultiPolygon], theater: ConflictTheater
) -> list[LeafletPoly]:
if isinstance(poly, MultiPolygon):
polys = poly.geoms
else:
polys = [poly]
return [shapely_poly_to_leaflet_points(poly, theater) for poly in polys]
class ControlPointJs(QObject):
nameChanged = Signal()
blueChanged = Signal()
@@ -581,23 +591,13 @@ class ThreatZonesJs(QObject):
def radarSams(self) -> list[LeafletPoly]:
return self._radar_sams
@staticmethod
def polys_to_leaflet(
poly: Union[Polygon, MultiPolygon], theater: ConflictTheater
) -> list[LeafletPoly]:
if isinstance(poly, MultiPolygon):
polys = poly.geoms
else:
polys = [poly]
return [shapely_poly_to_leaflet_points(poly, theater) for poly in polys]
@classmethod
def from_zones(cls, zones: ThreatZones, theater: ConflictTheater) -> ThreatZonesJs:
return ThreatZonesJs(
cls.polys_to_leaflet(zones.all, theater),
cls.polys_to_leaflet(zones.airbases, theater),
cls.polys_to_leaflet(zones.air_defenses, theater),
cls.polys_to_leaflet(zones.radar_sam_threats, theater),
shapely_to_leaflet_polys(zones.all, theater),
shapely_to_leaflet_polys(zones.airbases, theater),
shapely_to_leaflet_polys(zones.air_defenses, theater),
shapely_to_leaflet_polys(zones.radar_sam_threats, theater),
)
@classmethod
@@ -658,6 +658,44 @@ class NavMeshJs(QObject):
)
class MapZonesJs(QObject):
inclusionZonesChanged = Signal()
exclusionZonesChanged = Signal()
seaZonesChanged = Signal()
def __init__(
self,
inclusion_zones: list[LeafletPoly],
exclusion_zones: list[LeafletPoly],
sea_zones: list[LeafletPoly],
) -> None:
super().__init__()
self._inclusion_zones = inclusion_zones
self._exclusion_zones = exclusion_zones
self._sea_zones = sea_zones
@Property(list, notify=inclusionZonesChanged)
def inclusionZones(self) -> list[LeafletPoly]:
return self._inclusion_zones
@Property(list, notify=exclusionZonesChanged)
def exclusionZones(self) -> list[LeafletPoly]:
return self._exclusion_zones
@Property(list, notify=seaZonesChanged)
def seaZones(self) -> list[LeafletPoly]:
return self._sea_zones
@classmethod
def from_game(cls, game: Game) -> MapZonesJs:
zones = game.theater.landmap
return MapZonesJs(
shapely_to_leaflet_polys(zones.inclusion_zones, game.theater),
shapely_to_leaflet_polys(zones.exclusion_zones, game.theater),
shapely_to_leaflet_polys(zones.sea_zones, game.theater),
)
class MapModel(QObject):
cleared = Signal()
@@ -669,6 +707,7 @@ class MapModel(QObject):
frontLinesChanged = Signal()
threatZonesChanged = Signal()
navmeshesChanged = Signal()
mapZonesChanged = Signal()
def __init__(self, game_model: GameModel) -> None:
super().__init__()
@@ -683,6 +722,7 @@ class MapModel(QObject):
ThreatZonesJs.empty(), ThreatZonesJs.empty()
)
self._navmeshes = NavMeshJs([], [])
self._map_zones = MapZonesJs([], [], [])
self._selected_flight_index: Optional[Tuple[int, int]] = None
GameUpdateSignal.get_instance().game_loaded.connect(self.on_game_load)
GameUpdateSignal.get_instance().flight_paths_changed.connect(self.reset_atos)
@@ -704,6 +744,7 @@ class MapModel(QObject):
ThreatZonesJs.empty(), ThreatZonesJs.empty()
)
self._navmeshes = NavMeshJs([], [])
self._map_zones = MapZonesJs([], [], [])
self.cleared.emit()
def set_package_selection(self, index: int) -> None:
@@ -749,6 +790,7 @@ class MapModel(QObject):
self.reset_front_lines()
self.reset_threat_zones()
self.reset_navmeshes()
self.reset_map_zones()
def on_game_load(self, game: Optional[Game]) -> None:
if game is not None:
@@ -895,6 +937,14 @@ class MapModel(QObject):
def navmeshes(self) -> NavMeshJs:
return self._navmeshes
def reset_map_zones(self) -> None:
self._map_zones = MapZonesJs.from_game(self.game)
self.mapZonesChanged.emit()
@Property(MapZonesJs, notify=mapZonesChanged)
def mapZones(self) -> NavMeshJs:
return self._map_zones
@property
def game(self) -> Game:
if self.game_model.game is None: