diff --git a/changelog.md b/changelog.md index 4473b0a9..f6fa3023 100644 --- a/changelog.md +++ b/changelog.md @@ -7,7 +7,6 @@ * **[UI]** Added fuel selector in flight's edit window. * **[Plugins]** Expose Splash Damage's "game_messages" option and set its default to false. * **[Mission Generation]** Improved AI SEAD capabilities, allowing for mixed loadouts using Decoys, ARMs & ASMs. -* **[Mission Generation]** Convoys now try to get moving immediately (with cone formation) to avoid taking a long time to form up to move on road. Credit to Farrago for this approach. * **[Modding]** Support for A-7E Corsair II (presumed latest available version) * **[Squadrons]** Added many new squadron's by Adecarcer * **[Plugins]** Updated 'expl_table' in Splash Damage script. diff --git a/game/missiongenerator/convoygenerator.py b/game/missiongenerator/convoygenerator.py index a85be466..1c40a85a 100644 --- a/game/missiongenerator/convoygenerator.py +++ b/game/missiongenerator/convoygenerator.py @@ -11,7 +11,6 @@ from dcs.unitgroup import VehicleGroup from game.dcs.groundunittype import GroundUnitType from game.missiongenerator.groundforcepainter import GroundForcePainter -from game.theater import FrontLine from game.transfers import Convoy from game.unitmap import UnitMap from game.utils import kph @@ -43,22 +42,6 @@ class ConvoyGenerator: ) if self.game.settings.convoys_travel_full_distance: - frontline = FrontLine(convoy.origin, convoy.destination) - # Add one waypoint with PointAction.Cone and then order the convoy on road. - # This is done to make the convoy start to move immediately, instead of - # waiting a long time for them to form up and actually start moving. - # Credit to Farrago for suggesting this. - group.add_waypoint( - frontline.segments[0].point_a, - speed=kph(40).kph, - move_formation=PointAction.Cone, - ) - if len(frontline.segments) > 1: - group.add_waypoint( - frontline.segments[1].point_a, - speed=kph(40).kph, - move_formation=PointAction.OnRoad, - ) end_point = convoy.route_end else: # convoys_travel_full_distance is disabled, so have the convoy only move the