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bigger ranger for interceptions; bigger triggers in CPs in close proximity; a10c fixes; same spawn position for aircraft fixed
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@@ -80,6 +80,8 @@ class BaseMenu(Menu):
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price = db.PRICES[unit_type]
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self.game.budget += price
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self.event.units[unit_type] = self.event.units[unit_type] - 1
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if self.event.units[unit_type] == 0:
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del self.event.units[unit_type]
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elif self.base.total_units_of_type(unit_type) > 0:
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price = db.PRICES[unit_type]
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self.game.budget += price
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