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Make AirAssault auto-plannable
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@@ -7,6 +7,7 @@ from game.commander.tasks.compound.destroyenemygroundunits import (
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from game.commander.tasks.compound.reduceenemyfrontlinecapacity import (
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ReduceEnemyFrontLineCapacity,
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)
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from game.commander.tasks.primitive.airassault import PlanAirAssault
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from game.commander.tasks.primitive.breakthroughattack import BreakthroughAttack
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from game.commander.theaterstate import TheaterState
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from game.htn import CompoundTask, Method
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@@ -22,6 +23,7 @@ class CaptureBase(CompoundTask[TheaterState]):
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yield [DestroyEnemyGroundUnits(self.front_line)]
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if self.worth_destroying_ammo_depots(state):
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yield [ReduceEnemyFrontLineCapacity(self.enemy_cp(state))]
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yield [PlanAirAssault(self.enemy_cp(state))]
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def enemy_cp(self, state: TheaterState) -> ControlPoint:
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return self.front_line.control_point_hostile_to(state.context.coalition.player)
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26
game/commander/tasks/primitive/airassault.py
Normal file
26
game/commander/tasks/primitive/airassault.py
Normal file
@@ -0,0 +1,26 @@
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from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import ControlPoint
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@dataclass
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class PlanAirAssault(PackagePlanningTask[ControlPoint]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if self.target not in state.vulnerable_control_points:
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return False
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if not self.target_area_preconditions_met(state):
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return False
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return super().preconditions_met(state)
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def apply_effects(self, state: TheaterState) -> None:
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state.vulnerable_control_points.remove(self.target)
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def propose_flights(self) -> None:
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size = self.get_flight_size()
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self.propose_flight(FlightType.AIR_ASSAULT, size)
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self.propose_common_escorts()
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