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https://github.com/dcs-retribution/dcs-retribution.git
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Merge branch 'develop_2_3_x' into develop
# Conflicts: # changelog.md # qt_ui/windows/QLiberationWindow.py # resources/campaigns/syria_full_map_remastered.json
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@@ -142,6 +142,7 @@ from dcs.task import (
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SEAD,
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Task,
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Transport,
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RunwayAttack,
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)
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from dcs.terrain.terrain import Airport
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from dcs.unit import Ship, Unit, Vehicle
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@@ -823,6 +824,8 @@ UNIT_BY_TASK = {
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Armor.StuG_III_Ausf__G,
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Artillery.M12_GMC,
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Artillery.Sturmpanzer_IV_Brummbär,
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Armor.Daimler_Armoured_Car,
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Armor.LT_Mk_VII_Tetrarch,
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Artillery.MLRS_M270,
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Artillery.SPH_M109_Paladin,
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@@ -986,6 +989,7 @@ COMMON_OVERRIDE = {
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AntishipStrike: "ANTISHIP",
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GroundAttack: "STRIKE",
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Escort: "CAP",
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RunwayAttack: "RUNWAY_ATTACK"
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}
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PLANE_PAYLOAD_OVERRIDES: Dict[Type[PlaneType], Dict[Type[Task], str]] = {
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@@ -9,6 +9,9 @@ from itertools import tee
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from pathlib import Path
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from typing import Any, Dict, Iterator, List, Optional, Set, Tuple, Union, cast
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from shapely import geometry
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from shapely import ops
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from dcs import Mission
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from dcs.countries import (
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CombinedJointTaskForcesBlue,
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@@ -472,6 +475,34 @@ class ConflictTheater:
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return True
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def nearest_land_pos(self, point: Point, extend_dist: int = 50) -> Point:
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"""Returns the nearest point inside a land exclusion zone from point
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`extend_dist` determines how far inside the zone the point should be placed"""
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if self.is_on_land(point):
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return point
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point = geometry.Point(point.x, point.y)
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nearest_points = []
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if not self.landmap:
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raise RuntimeError("Landmap not initialized")
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for inclusion_zone in self.landmap[0]:
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nearest_pair = ops.nearest_points(point, inclusion_zone)
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nearest_points.append(nearest_pair[1])
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min_distance = point.distance(nearest_points[0]) # type: geometry.Point
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nearest_point = nearest_points[0] # type: geometry.Point
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for pt in nearest_points[1:]:
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distance = point.distance(pt)
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if distance < min_distance:
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min_distance = distance
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nearest_point = pt
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assert isinstance(nearest_point, geometry.Point)
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point = Point(point.x, point.y)
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nearest_point = Point(nearest_point.x, nearest_point.y)
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new_point = point.point_from_heading(
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point.heading_between_point(nearest_point),
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point.distance_to_point(nearest_point) + extend_dist
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)
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return new_point
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def player_points(self) -> List[ControlPoint]:
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return [point for point in self.controlpoints if point.captured]
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@@ -2,7 +2,7 @@ from pathlib import Path
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def _build_version_string() -> str:
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components = ["2.3.0"]
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components = ["2.3.1"]
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build_number_path = Path("resources/buildnumber")
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if build_number_path.exists():
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with build_number_path.open("r") as build_number_file:
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