Add changelog note for improved dead event handling.

https://github.com/dcs-liberation/dcs_liberation/issues/2765
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Dan Albert 2023-05-16 20:43:49 -07:00 committed by Raffson
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@ -130,6 +130,7 @@ Saves from 6.x are not compatible with 7.0.
* **[Engine]** Support for DCS 2.8.3.37556. * **[Engine]** Support for DCS 2.8.3.37556.
* **[Engine]** Saved games are now a zip file of save assets for easier bug reporting. The new extension is .liberation.zip. Drag and drop that file into bug reports. * **[Engine]** Saved games are now a zip file of save assets for easier bug reporting. The new extension is .liberation.zip. Drag and drop that file into bug reports.
* **[Campaign]** Added options to limit squadron sizes and to begin all squadrons at maximum strength. Maximum squadron size is defined during air wing configuration with default values provided by the campaign. * **[Campaign]** Added options to limit squadron sizes and to begin all squadrons at maximum strength. Maximum squadron size is defined during air wing configuration with default values provided by the campaign.
* **[Campaign]** Added handling for more DCS death events. This probably does not catch any deaths that weren't previously tracked, but it should record them sooner, which will improve results for game crashes or other early exits.
* **[Campaign AI]** The campaign AI now prefers fulfilling missions with squadrons which have a matching primary task. Previously distance from target held a stronger influence than task preference. Primary tasks for squadrons are set by campaign designers but are user-configurable. * **[Campaign AI]** The campaign AI now prefers fulfilling missions with squadrons which have a matching primary task. Previously distance from target held a stronger influence than task preference. Primary tasks for squadrons are set by campaign designers but are user-configurable.
* **[Flight Planning]** Package TOT and composition can be modified after advancing time in Liberation. * **[Flight Planning]** Package TOT and composition can be modified after advancing time in Liberation.
* **[Mission Generation]** Units on the front line are now hidden on MFDs. * **[Mission Generation]** Units on the front line are now hidden on MFDs.