Allow campaign designer to set default economy values

default starting money and income multiplier can be set in campaign.yaml

bumps campaign Version to 10.1
This commit is contained in:
RndName
2022-04-07 19:51:49 +02:00
parent 1d20e6277e
commit 25d0dcd08e
5 changed files with 59 additions and 24 deletions

View File

@@ -14,7 +14,7 @@ from PySide2.QtWidgets import QApplication, QCheckBox, QSplashScreen
from dcs.payloads import PayloadDirectories
from game import Game, VERSION, persistency
from game.campaignloader.campaign import Campaign
from game.campaignloader.campaign import Campaign, DEFAULT_BUDGET
from game.data.weapons import Pylon, Weapon, WeaponGroup
from game.dcs.aircrafttype import AircraftType
from game.factions import FACTIONS
@@ -32,7 +32,6 @@ from qt_ui import (
)
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.QLiberationWindow import QLiberationWindow
from qt_ui.windows.newgame.QNewGameWizard import DEFAULT_BUDGET
from qt_ui.windows.preferences.QLiberationFirstStartWindow import (
QLiberationFirstStartWindow,
)