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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
multiplier new game setting (unit amounts option); tweaked commisions
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@@ -79,7 +79,7 @@ class AntiAAStrikeEvent(Event):
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to_cp=self.to_cp
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)
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strikegroup = self.from_cp.base.scramble_cas()
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strikegroup = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
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op.setup(target=self.targets,
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strikegroup=strikegroup,
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interceptors=interceptors)
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@@ -21,7 +21,7 @@ class CaptureEvent(Event):
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@property
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def threat_description(self):
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descr = "{} aircraft + CAS, {} vehicles".format(
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self.enemy_cp.base.scramble_count(),
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self.enemy_cp.base.scramble_count(self.game.settings.multiplier),
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self.enemy_cp.base.assemble_count()
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)
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@@ -57,9 +57,9 @@ class CaptureEvent(Event):
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self.to_cp.captured = False
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def player_defending(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
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cas = self.from_cp.base.scramble_cas()
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escort = self.from_cp.base.scramble_sweep()
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attackers = self.from_cp.base.assemble_cap()
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cas = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
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escort = self.from_cp.base.scramble_sweep(self.game.settings.multiplier)
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attackers = self.from_cp.base.armor
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op = CaptureOperation(game=self.game,
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attacker_name=self.attacker_name,
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@@ -79,9 +79,6 @@ class CaptureEvent(Event):
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self.operation = op
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def player_attacking(self, cas: db.PlaneDict, escort: db.PlaneDict, armor: db.ArmorDict, clients: db.PlaneDict):
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# TODO: also include CAS planes
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interceptors = self.to_cp.base.scramble_sweep()
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op = CaptureOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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@@ -90,11 +87,13 @@ class CaptureEvent(Event):
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from_cp=self.from_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.scramble_sweep(self.game.settings.multiplier)
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defenders.update(self.to_cp.base.scramble_cas(self.game.settings.multiplier))
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op.setup(cas=cas,
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escort=escort,
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attack=armor,
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intercept=interceptors,
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# TODO: should strength affect this?
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intercept=defenders,
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defense=self.to_cp.base.armor,
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aa=self.to_cp.base.assemble_aa())
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@@ -14,6 +14,7 @@ class Event:
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is_awacs_enabled = False
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operation = None # type: Operation
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difficulty = 1 # type: int
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game = None # type: Game
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BONUS_BASE = 0
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def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
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@@ -88,7 +88,7 @@ class GroundInterceptEvent(Event):
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to_cp=self.to_cp
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)
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strikegroup = self.from_cp.base.scramble_cas()
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strikegroup = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
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op.setup(target=self.targets,
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strikegroup=strikegroup,
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interceptors=interceptors)
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@@ -25,7 +25,7 @@ class InterceptEvent(Event):
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@property
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def threat_description(self):
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return "{} aircraft".format(self.enemy_cp.base.scramble_count())
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return "{} aircraft".format(self.enemy_cp.base.scramble_count(self.game.settings.multiplier))
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def is_successfull(self, debriefing: Debriefing):
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units_destroyed = debriefing.destroyed_units[self.defender_name].get(self.transport_unit, 0)
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@@ -55,7 +55,7 @@ class InterceptEvent(Event):
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self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE)
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def player_attacking(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
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escort = self.to_cp.base.scramble_sweep()
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escort = self.to_cp.base.scramble_sweep(self.game.settings.multiplier)
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self.transport_unit = random.choice(db.find_unittype(Transport, self.defender_name))
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assert self.transport_unit is not None
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@@ -77,7 +77,7 @@ class InterceptEvent(Event):
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self.operation = op
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def player_defending(self, escort: db.PlaneDict, clients: db.PlaneDict):
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interceptors = self.from_cp.base.scramble_interceptors()
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interceptors = self.from_cp.base.scramble_interceptors(self.game.settings.multiplier)
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self.transport_unit = random.choice(db.find_unittype(Transport, self.defender_name))
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assert self.transport_unit is not None
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@@ -30,7 +30,7 @@ class NavalInterceptEvent(Event):
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def threat_description(self):
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s = "{} ship(s)".format(self._targets_count())
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if not self.from_cp.captured:
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s += ", {} aircraft".format(self.from_cp.base.scramble_count())
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s += ", {} aircraft".format(self.from_cp.base.scramble_count(self.game.settings.multiplier))
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return s
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def is_successfull(self, debriefing: Debriefing):
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@@ -100,7 +100,7 @@ class NavalInterceptEvent(Event):
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to_cp=self.to_cp
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)
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strikegroup = self.from_cp.base.scramble_cas()
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strikegroup = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
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op.setup(strikegroup=strikegroup,
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interceptors=interceptors,
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targets=self.targets)
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